Research map / Reinforcement learning / Policy gradient and actor-critic
Small batch deep reinforcement learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| reduce batch size from 32 to 8 | QR-DQN · Atari 2600 full 60-game suite | average performance improvement: 98.25% | Helped |
| reduce batch size from 32 to 8 | QR-DQN · Atari, 20 games | human-normalized performance: 50% | Helped |
| reduce batch size from 32 to 8 | QR-DQN · Atari, 20 games | wall-time speedup: 29% | Helped |
| reduce batch size | Rainbow, QR-DQN, and IQN · Atari, 20 games | human-normalized IQM | Helped |
| reduce batch size | DQN · Atari, 20 games | human-normalized IQM | No clear effect |
| reduce batch size | Data-efficient Rainbow, SPR, and DrQ(ε) · Atari 100k benchmark, 26 games | human-normalized IQM | No clear effect |
| reduce batch size | Data-efficient Rainbow, SPR, and DrQ(ε) · Atari, 30 million frames | human-normalized IQM | Helped |
| train with reduced batch sizes for longer | QR-DQN · Atari, 200 million frames | human-normalized IQM | Helped |
| use a smaller batch size (ablation) | QR-DQN with CNNx4 or ResNet architecture · Atari, 20 games | human-normalized IQM | Helped |
| set target ε to 0 and reduce batch size (ablation) | QR-DQN · Atari hard-exploration games and 20-game aggregate | human-normalized performance | Helped |
| use smaller batches with multi-step returns (ablation) | DQN, Rainbow, and QR-DQN · Atari, 20 games | human-normalized IQM | Helped |
| increase the n-step value while using smaller batches (ablation) | DQN, Rainbow, and QR-DQN · Atari, 20 games | human-normalized IQM | Helped |
Closest papers by meaning
- Scalable Reinforcement Learning via Adaptive Batch Scaling (ICML 2026 · similarity 0.88)
- Deep Policy Gradient Methods Without Batch Updates, Target Networks, or Replay Buffers (NeurIPS 2024 · similarity 0.86)
- CrossQ: Batch Normalization in Deep Reinforcement Learning for Greater Sample Efficiency and Simplicity (ICLR 2024 · similarity 0.86)
- Switching the Loss Reduces the Cost in Batch Reinforcement Learning (ICML 2024 · similarity 0.86)
- A Forget-and-Grow Strategy for Deep Reinforcement Learning Scaling in Continuous Control (ICML 2025 · similarity 0.86)
- On Double Descent in Reinforcement Learning with LSTD and Random Features (ICLR 2024 · similarity 0.85)
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