Research map / Bandits and online learning / RL theory and MDPs
Model-free Posterior Sampling via Learning Rate Randomization
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use RandQL (randomized learning rates) instead of OptQL (bonus-based Q-learning) | model-free tabular RL · 10x10 grid-world, H=50, eps=0.2 | cumulative regret | Helped |
| Use model-based UCBVI instead of RandQL | tabular RL · 10x10 grid-world, H=50, eps=0.2 | cumulative regret | Helped |
| Use model-based PSRL instead of RandQL | tabular RL · 10x10 grid-world, H=50, eps=0.2 | cumulative regret | Helped |
| Use Greedy-UCBVI (one-step planning with full backup) instead of RandQL | tabular RL · 10x10 grid-world, H=50, eps=0.2 | cumulative regret | Helped |
| Use RandQL instead of model-based methods for computation | tabular RL · 10x10 grid-world, H=50, eps=0.2 | time and space complexity | Helped |
Closest papers by meaning
- Q-learning with Posterior Sampling (ICLR 2026 · similarity 0.91)
- Breaking the Sample Complexity Barrier to Regret-Optimal Model-Free Reinforcement Learning (NeurIPS 2021 · similarity 0.90)
- Achieving Tractable Minimax Optimal Regret in Average Reward MDPs (NeurIPS 2024 · similarity 0.89)
- Randomized Exploration for Reinforcement Learning with Multinomial Logistic Function Approximation (NeurIPS 2024 · similarity 0.88)
- No-Regret Reinforcement Learning in Smooth MDPs (ICML 2024 · similarity 0.88)
- Efficient Exploration in Average-Reward Constrained Reinforcement Learning: Achieving Near-Optimal Regret With Posterior Sampling (ICML 2024 · similarity 0.88)
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