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No-Regret Reinforcement Learning in Smooth MDPs
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Introduces ν-smoothness classes of MDPs (strongly and weakly smooth) and two Legendre-polynomial feature-based algorithms, Legendre-Eleanor (no-regret for weakly smooth) and Legendre-LSVI (polynomial-time, strongly smooth), with theoretical regret bounds and only a small simulated LQR-style experiment.
Problem
No-regret reinforcement learning in MDPs with continuous state and/or action spaces under general structural smoothness assumptions, beyond linear, LQR, Lipschitz, and kernelized MDPs.
Approach
Defines strongly smooth (transition and reward in C^{ν,1}) and weakly smooth (Bellman optimality operator bounded on C^{ν,1}) MDPs, and represents them with an orthogonal Legendre polynomial feature map, which yields low inherent Bellman error (used with Eleanor) or a linear MDP (used with LSVI-UCB).
Key results
- Legendre-Eleanor achieves regret Õ(K^{(3d/2+ν+1)/(d+2(ν+1))}) for weakly smooth MDPs when ν > d/2-1, approaching √K as ν→∞.
- Legendre-LSVI achieves regret Õ(H^{3/2} K^{(2d+ν+1)/(d+2(ν+1))}) for strongly smooth MDPs when d ≤ ν+1, with time complexity O(K^2 H) under the chosen N.
- In simulated modified LQR experiments, Legendre-feature LSVI (Leg(3), Leg(4)) learns to high return while standard polynomial features (Poly(3), Poly(4)) fail to learn within 500 episodes.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Legendre polynomial features instead of standard polynomial features (ablation) | Legendre-LSVI on modified LQR environments · Modified LQR, both environments | episodic return | Helped |
| Use standard polynomial features instead of Legendre features (ablation) | Legendre-LSVI on modified LQR environments · Modified LQR, both environments | episodic return | Hurt |
| Increase polynomial degree from 3 to 4 (ablation) | Legendre-LSVI · Modified LQR, first environment | episodic return | Helped |
| Increase polynomial degree from 3 to 4 (ablation) | Legendre-LSVI · Modified LQR, second environment | episodic return | No clear effect |
| Increase polynomial degree from 3 to 4 (ablation) | Legendre-LSVI · Modified LQR environments | learning speed | Hurt |
| Use Legendre-Eleanor rather than the compared prior methods | Weakly Smooth MDPs · Weakly Smooth MDPs | regret: K^{\frac{3d/2+\nu+1}{d+2(\nu+1)}} vs. K^{\frac{2\nu+3d+2}{4\nu+4}} | Helped |
| Use Legendre-Eleanor rather than the compared prior method | Lipschitz MDPs · Lipschitz MDPs | regret: K^{\frac{3d/2+1}{d+2}} vs. K^{\frac{3d+2}{4}} | Helped |
Surprising findings
- Standard polynomial bases fail to learn in the simulated experiments while Legendre bases with the same feature dimension succeed.
Limitations
- Regret grows exponentially in horizon H for Legendre-Eleanor, matching a lower bound for Lipschitz-rich classes.
- Legendre-LSVI requires the stronger strong-smoothness assumption and a more demanding ν ≥ d-1 condition.
- Authors state it is unclear whether the proposed algorithms are optimal for the general setting.
Experimental setup
Benchmarks: simulated modified LQR environments
Metrics: episodic return
Baselines: Eleanor GOLF LSVI-UCB Lipschitz MDP algorithms kernelized MDP algorithms (Matérn) Poly(3) Poly(4)
Builds on: Eleanor LSVI-UCB Lipschitz MDPs kernelized MDPs
Closest papers by meaning
- Local Linearity: the Key for No-regret Reinforcement Learning in Continuous MDPs (NeurIPS 2024 · similarity 0.93)
- RL for Latent MDPs: Regret Guarantees and a Lower Bound (NeurIPS 2021 · similarity 0.91)
- Horizon-Free Regret for Linear Markov Decision Processes (ICLR 2024 · similarity 0.91)
- Achieving Constant Regret in Linear Markov Decision Processes (NeurIPS 2024 · similarity 0.90)
- Dynamic Regret of Adversarial MDPs with Unknown Transition and Linear Function Approximation (AAAI 2024 · similarity 0.90)
- Achieving Tractable Minimax Optimal Regret in Average Reward MDPs (NeurIPS 2024 · similarity 0.89)
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