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Learning Optimal Advantage from Preferences and Mistaking It for Reward
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Shows that learning from regret-based human preferences while mistakenly assuming a partial-return preference model yields an approximation of the optimal advantage function that acts as a highly shaped reward, and that greedy maximization of the learned advantage is the more appropriate approach.
Problem
Reward learning from pairwise trajectory-segment preferences assumes partial-return preference models, but humans may actually give preferences based on regret; the consequences of this mismatch (what is learned and how it is used) are unclear, and this mismatch underlies RLHF fine-tuning of LLMs.
Approach
Reframes partial-return-based reward learning as learning an approximation of the optimal advantage function when preferences are regret-based; analyzes using this learned advantage as a reward (policy invariance under zero-max shift, reward shaping, termination bias from loops) and recommends greedy maximization of the learned advantage; reinterprets RLHF LLM fine-tuning (ChatGPT, Sparrow, Llama
Key results
- Shifting the learned advantage so max over actions is zero yields no difference between greedy advantage and reward-based policies across 90 gridworld MDPs.
- Including transitions from absorbing states significantly improves greedy A*_r performance for most training set sizes (p < 0.0007).
- Q-learning with the learned advantage as reward is more sample efficient than with the ground-truth reward (Wilcoxon p < 0.00003).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| shift the learned optimal advantage so its maximum action value is 0 in every state (ablation) | greedy Ahat and Ahat-as-reward · 90 small gridworld MDPs | normalized mean return | No clear effect |
| include transitions from absorbing states in preference segments (ablation) | greedy Ahat · 30 randomly generated gridworld MDPs; noiseless preferences | normalized mean return | Helped |
| include transitions from absorbing states in preference segments (ablation) | Ahat-as-reward · 30 randomly generated gridworld MDPs; noiseless preferences | normalized mean return | No clear effect |
| include transitions from absorbing states in preference segments (ablation) | learned optimal advantage Ahat · 30 randomly generated gridworld MDPs; noiseless preferences | maximum action value distance from 0 | Helped |
| include transitions from absorbing states in preference segments (ablation) | greedy Ahat · 30 randomly generated gridworld MDPs; stochastic preferences | normalized mean return | Helped |
| include transitions from absorbing states in preference segments (ablation) | Ahat-as-reward · 30 randomly generated gridworld MDPs; stochastic preferences | normalized mean return | No clear effect |
| include transitions from absorbing states in preference segments (ablation) | learned optimal advantage Ahat · 30 randomly generated gridworld MDPs; stochastic preferences | maximum action value distance from 0 | Helped |
| use Ahat as the reward instead of the ground-truth reward | Q-learning · gridworld MDPs | area above the learning curve (AAC) | Helped |
| use the exact optimal advantage A* as the reward instead of the ground-truth reward | Q-learning · gridworld MDPs | area above the learning curve (AAC) | Helped |
| use the approximate optimal advantage Ahat as the reward instead of the ground-truth reward | policy improvement with Q-learning · gridworld MDPs | sample efficiency | Helped |
| use greedy action selection from Ahat instead of treating Ahat as a reward and applying policy improvement | Ahat-based policy learning · gridworld MDPs | performance | Mixed |
Surprising findings
- Learning the optimal advantage under the partial return assumption and using it as reward performs well, because it is highly shaped.
- Adding a constant to the learned advantage changes nothing in the learned likelihood, making the maximum value underspecified and able to change optimal policies in variable-horizon tasks.
Limitations
- Experiments are limited to small tabular gridworld MDPs with synthetic regret-based preferences.
- Learned advantage may have nonzero max per state, leading to termination/non-termination bias that is not fully characterized.
- Regret model requires a differentiable approximation of the optimal advantage, which is challenging for complex LLM tasks.
Experimental setup
Datasets: synthetic gridworld MDPs with regret-generated preferences
Benchmarks: randomly generated gridworld MDPs
Metrics: normalized mean return area above curve (AAC) max advantage per state
Baselines: partial return preference model greedy A*_r Q-learning with ground-truth reward r
Builds on: regret-based preference model (Knox et al.) potential-based reward shaping (Ng et al.) Christiano et al. preference learning Q-learning
Closest papers by meaning
- Towards Theoretical Understanding of Sequential Decision Making with Preference Feedback (ICML 2025 · similarity 0.91)
- Capturing Individual Human Preferences with Reward Features (NeurIPS 2025 · similarity 0.90)
- Reward Model Learning vs. Direct Policy Optimization: A Comparative Analysis of Learning from Human Preferences (ICML 2024 · similarity 0.90)
- Policy-labeled Preference Learning: Is Preference Enough for RLHF? (ICML 2025 · similarity 0.90)
- Greedy Sampling Is Provably Efficient For RLHF (NeurIPS 2025 · similarity 0.89)
- Value-Incentivized Preference Optimization: A Unified Approach to Online and Offline RLHF (ICLR 2025 · similarity 0.89)
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