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Learning Optimal Advantage from Preferences and Mistaking It for Reward

AAAI 2024 · Reinforcement learning › RL from feedback · approach: Theory of RLHF · 5 citations (OpenAlex)

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Shows that learning from regret-based human preferences while mistakenly assuming a partial-return preference model yields an approximation of the optimal advantage function that acts as a highly shaped reward, and that greedy maximization of the learned advantage is the more appropriate approach.

Problem

Reward learning from pairwise trajectory-segment preferences assumes partial-return preference models, but humans may actually give preferences based on regret; the consequences of this mismatch (what is learned and how it is used) are unclear, and this mismatch underlies RLHF fine-tuning of LLMs.

Approach

Reframes partial-return-based reward learning as learning an approximation of the optimal advantage function when preferences are regret-based; analyzes using this learned advantage as a reward (policy invariance under zero-max shift, reward shaping, termination bias from loops) and recommends greedy maximization of the learned advantage; reinterprets RLHF LLM fine-tuning (ChatGPT, Sparrow, Llama

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
shift the learned optimal advantage so its maximum action value is 0 in every state (ablation)greedy Ahat and Ahat-as-reward · 90 small gridworld MDPsnormalized mean returnNo clear effect
include transitions from absorbing states in preference segments (ablation)greedy Ahat · 30 randomly generated gridworld MDPs; noiseless preferencesnormalized mean returnHelped
include transitions from absorbing states in preference segments (ablation)Ahat-as-reward · 30 randomly generated gridworld MDPs; noiseless preferencesnormalized mean returnNo clear effect
include transitions from absorbing states in preference segments (ablation)learned optimal advantage Ahat · 30 randomly generated gridworld MDPs; noiseless preferencesmaximum action value distance from 0Helped
include transitions from absorbing states in preference segments (ablation)greedy Ahat · 30 randomly generated gridworld MDPs; stochastic preferencesnormalized mean returnHelped
include transitions from absorbing states in preference segments (ablation)Ahat-as-reward · 30 randomly generated gridworld MDPs; stochastic preferencesnormalized mean returnNo clear effect
include transitions from absorbing states in preference segments (ablation)learned optimal advantage Ahat · 30 randomly generated gridworld MDPs; stochastic preferencesmaximum action value distance from 0Helped
use Ahat as the reward instead of the ground-truth rewardQ-learning · gridworld MDPsarea above the learning curve (AAC)Helped
use the exact optimal advantage A* as the reward instead of the ground-truth rewardQ-learning · gridworld MDPsarea above the learning curve (AAC)Helped
use the approximate optimal advantage Ahat as the reward instead of the ground-truth rewardpolicy improvement with Q-learning · gridworld MDPssample efficiencyHelped
use greedy action selection from Ahat instead of treating Ahat as a reward and applying policy improvementAhat-based policy learning · gridworld MDPsperformanceMixed

Surprising findings

Limitations

Experimental setup

Datasets: synthetic gridworld MDPs with regret-generated preferences

Benchmarks: randomly generated gridworld MDPs

Metrics: normalized mean return area above curve (AAC) max advantage per state

Baselines: partial return preference model greedy A*_r Q-learning with ground-truth reward r

Builds on: regret-based preference model (Knox et al.) potential-based reward shaping (Ng et al.) Christiano et al. preference learning Q-learning

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