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In-Hand 3D Object Reconstruction from a Monocular RGB Video
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Reconstructs a hand-held object from a monocular RGB video by combining NeuS-style SDF rendering with amodal mask completion (refined via a semantic head) and hand-object contact (penetration/attraction) losses.
Problem
In-hand 3D object reconstruction from a monocular RGB video suffers from hand occlusion, which leaves the hand-object contact region poorly reconstructed by implicit neural rendering methods.
Approach
Adds a 2D amodal mask completion network (hourglass over hand and object segmentation maps) whose masks are refined jointly with the SDF via a rendered semantic head for multi-view consistency, plus differentiable penetration and attraction losses on the hand-object contact region.
Key results
- On HO3D, CD of 0.282 vs 0.591 for HHOR with post-processing (52% improvement).
- On HOD, CD of 0.277 vs 0.347 for HHOR with post-processing (about 20% improvement).
- Ablation on HO3D: adding amodal masks cuts CD from 1.094 to 0.448; contact constraints and mask refinement bring it to 0.282.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add amodal mask supervision (ablation) | NeuS · HO3D | CD: 1.094 -> 0.448 | Helped |
| Add contact constraints (ablation) | NeuS with amodal masks · HO3D | CD: 0.448 -> 0.333 | Helped |
| Add mask refinement (ablation) | NeuS with amodal masks and contact constraints · HO3D | CD: 0.333 -> 0.282 | Helped |
| Add attraction loss (ablation) | Ours · HO3D | CD: 0.376 -> 0.282 | Helped |
| Add attraction loss (ablation) | Ours · HO3D | Vol: 0.108 -> 0.327 | Hurt |
| Add penetration loss (ablation) | Ours · HO3D | CD: 0.319 -> 0.282 | Helped |
| Add penetration loss (ablation) | Ours · HO3D | Vol: 0.614 -> 0.327 | Helped |
| Replace contact-only attraction with the proposed attraction loss covering nearby non-contact regions (ablation) | Ours · HO3D | CD: 0.341 -> 0.282 | Helped |
| Replace contact-only attraction with the proposed attraction loss covering nearby non-contact regions (ablation) | Ours · HO3D | Vol: 0.439 -> 0.327 | Helped |
| Add mask refinement to the amodal completion predictions (ablation) | Amodal completion network · HO3D | mIOU%: 98.15 -> 99.02; 93.15 -> 94.37; 92.84 -> 94.28; 92.51 -> 95.17; 95.29 -> 96.52 | Helped |
| Use Ours instead of HHOR** | Object reconstruction · HO3D | CD: 0.591 -> 0.282; 52% | Helped |
| Use Ours instead of HHOR** | Object reconstruction · HOD | CD: 20% | Helped |
Surprising findings
- Penetration loss alone minimizes intersection volume but gives worse reconstruction quality than the full method.
Limitations
- Training is slow (about 14 hours per sequence), which the authors plan to address.
- Assumes the object is firmly grasped so object pose is fixed relative to the hand.
- Only 14 of 35 HOD objects have ground-truth meshes for evaluation.
Experimental setup
Datasets: HO3D HOD ObMan
Benchmarks: HO3D HOD
Metrics: Chamfer Distance Intersection Volume IoU PA-MPJPE PA-MPVPE ATE
Baselines: HHOR NeuS IHOI
Builds on: NeuS HHOR MANO HandOccNet
Closest papers by meaning
- Hand-held Object Reconstruction from RGB Video with Dynamic Interaction (CVPR 2025 · similarity 0.90)
- Learning Explicit Contact for Implicit Reconstruction of Hand-Held Objects from Monocular Images (AAAI 2024 · similarity 0.89)
- O^2-Recon: Completing 3D Reconstruction of Occluded Objects in the Scene with a Pre-trained 2D Diffusion Model (AAAI 2024 · similarity 0.88)
- Free-Moving Object Reconstruction and Pose Estimation with Virtual Camera (AAAI 2025 · similarity 0.87)
- SiMA-Hand: Boosting 3D Hand-Mesh Reconstruction by Single-to-Multi-View Adaptation (AAAI 2024 · similarity 0.86)
- HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Video (CVPR 2024 · similarity 0.86)
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