Research map / Bandits and online learning / RL theory and MDPs
Computationally Efficient Horizon-Free Reinforcement Learning for Linear Mixture MDPs
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use variance- and uncertainty-aware weights instead of variance-only weights | Algorithm bandit versus WeightedOFUL · Heterogeneous linear bandits | regret bound: \tilde O(d\sqrt{\sum_{k=1}^K\sigma_k^2} + \sqrt{dK} + d) -> \tilde O(d\sqrt{\sum_{k=1}^K\sigma_k^2} + d) | Helped |
| Use Algorithm bandit's estimator rather than VOFUL2 | Heterogeneous linear bandits · Heterogeneous linear bandits | regret bound: \tilde O(d^{1.5}\sqrt{\sum_{k=1}^K\sigma_k^2} + d^2) -> \tilde O(d\sqrt{\sum_{k=1}^K\sigma_k^2} + d) | Helped |
| Use Algorithm MDP rather than VARLin | Linear mixture MDPs · Linear mixture MDPs | regret bound: \tilde O(d^{4.5}\sqrt{K}+d^9) -> \tilde O(d\sqrt{K} + d^2) | Helped |
| Make the horizon-free VTR algorithm computationally efficient | Algorithm MDP versus VARLin2 · Linear mixture MDPs | regret bound: \tilde O(d\sqrt{K}+d^2) -> \tilde O(d\sqrt{K} + d^2) | No clear effect |
| Use high-order recursive moment regression | Algorithm MDP · Linear mixture MDPs | regret bound | Helped |
Closest papers by meaning
- Horizon-free Reinforcement Learning in Adversarial Linear Mixture MDPs (ICLR 2024 · similarity 0.92)
- Horizon-Free Regret for Linear Markov Decision Processes (ICLR 2024 · similarity 0.91)
- A Computationally Efficient Algorithm for Infinite-Horizon Average-Reward Linear MDPs (ICML 2025 · similarity 0.89)
- Offline-Online Reinforcement Learning for Linear Mixture MDPs (NeurIPS 2026 · similarity 0.89)
- Near-Optimal Dynamic Regret for Adversarial Linear Mixture MDPs (NeurIPS 2024 · similarity 0.88)
- A Primal-Dual Algorithm for Offline Constrained Reinforcement Learning with Linear MDPs (ICML 2024 · similarity 0.88)
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