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Learning Coalition Structures with Games

AAAI 2024 · Learning theory and algorithms › Submodular and game algorithms · approach: Opponent modeling and subgame solving · 2 citations (OpenAlex)

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Introduces Coalition Structure Learning (CSL), recovering hidden coalitions by designing games and observing single-bit Nash equilibrium checks, with the Iterative Grouping algorithm achieving near-optimal sample complexity in normal-form, congestion, graphical games and auctions.

Problem

Agents in multi-agent systems form unknown coalitions that change equilibrium behavior; the goal is to recover the coalition structure by designing games and observing whether a pre-specified strategy profile is a Nash equilibrium, with low sample complexity.

Approach

Use normal-form gadgets (a Prisoner's-Dilemma-like game whose default profile is a NE iff two agents are in different coalitions) and products of gadgets to test many agent pairs in one game, combined with binary search to find coalition members, matching an information-theoretic lower bound of n log2 n up to low-order terms; extend to auctions via reserve-price gadgets and random valuations.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use AuctionIG instead of the Markov-inequality PAC boundAuctionCSL with n = 1000 and m = 1 · 50% probability of correctnesssample complexity: 82916 -> 11306Helped
Use AuctionIG instead of the Markov-inequality PAC boundAuctionCSL with n = 1000 and m = n · 90% probability of correctnesssample complexity: 414577 -> 7294Helped
Use AuctionIG instead of the Markov-inequality PAC boundAuctionCSL with n = 1000 and m sampled from \mathcal U[n] · 99% probability of correctnesssample complexity: 4145767 -> 19510Helped
Use AuctionIG when m = n rather than the general random-valuation settingAuctionCSL · m = nexpected sample complexity upper bound: (4.16 + o(1))n \log_2 n -> (0.70 + o(1))n \log_2 nHelped

Surprising findings

Experimental setup

Metrics: sample complexity (number of auctions) expected sample complexity PAC sample complexity at 50%/90%/99% correctness

Baselines: pairwise testing over all agent pairs (n(n-1)/2 games)

Builds on: Empirical Game-Theoretic Analysis Braess's paradox graphical games second-price auctions with personalized reserves

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