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Learning Coalition Structures with Games
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Introduces Coalition Structure Learning (CSL), recovering hidden coalitions by designing games and observing single-bit Nash equilibrium checks, with the Iterative Grouping algorithm achieving near-optimal sample complexity in normal-form, congestion, graphical games and auctions.
Problem
Agents in multi-agent systems form unknown coalitions that change equilibrium behavior; the goal is to recover the coalition structure by designing games and observing whether a pre-specified strategy profile is a Nash equilibrium, with low sample complexity.
Approach
Use normal-form gadgets (a Prisoner's-Dilemma-like game whose default profile is a NE iff two agents are in different coalitions) and products of gadgets to test many agent pairs in one game, combined with binary search to find coalition members, matching an information-theoretic lower bound of n log2 n up to low-order terms; extend to auctions via reserve-price gadgets and random valuations.
Key results
- AuctionIG empirical sample complexity at n=1000 with 99% correctness is 19510 (m~U[n]) and 7915 (m=n), versus a theoretical Markov-based bound of 4145767.
- Theoretical sample complexity of IG for normal-form, congestion, and graphical games is n log2 n + 3n, matching a lower bound of (1-o(1)) n log2 n.
- AuctionIG expected sample complexity is bounded by (4.16+o(1)) n log2 n for random valuations and exactly nH_n when m=n.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use AuctionIG instead of the Markov-inequality PAC bound | AuctionCSL with n = 1000 and m = 1 · 50% probability of correctness | sample complexity: 82916 -> 11306 | Helped |
| Use AuctionIG instead of the Markov-inequality PAC bound | AuctionCSL with n = 1000 and m = n · 90% probability of correctness | sample complexity: 414577 -> 7294 | Helped |
| Use AuctionIG instead of the Markov-inequality PAC bound | AuctionCSL with n = 1000 and m sampled from \mathcal U[n] · 99% probability of correctness | sample complexity: 4145767 -> 19510 | Helped |
| Use AuctionIG when m = n rather than the general random-valuation setting | AuctionCSL · m = n | expected sample complexity upper bound: (4.16 + o(1))n \log_2 n -> (0.70 + o(1))n \log_2 n | Helped |
Surprising findings
- Empirical AuctionIG sample complexity is far below the Markov-inequality-based PAC bound, which is very loose.
- Products of auctions are not auctions in general, so the normal-form gadget product approach cannot be directly reused for auctions.
Experimental setup
Metrics: sample complexity (number of auctions) expected sample complexity PAC sample complexity at 50%/90%/99% correctness
Baselines: pairwise testing over all agent pairs (n(n-1)/2 games)
Builds on: Empirical Game-Theoretic Analysis Braess's paradox graphical games second-price auctions with personalized reserves
Closest papers by meaning
- Deviate or Not: Learning Coalition Structures with Multiple-bit Observations in Games (AAAI 2025 · similarity 0.94)
- Online Learning of Coalition Structures by Selfish Agents (AAAI 2025 · similarity 0.88)
- DualGFL: Federated Learning with a Dual-Level Coalition-Auction Game (AAAI 2025 · similarity 0.87)
- Learning in Online Principal-Agent Interactions: The Power of Menus (AAAI 2024 · similarity 0.86)
- Optimizing the coalition gain in Online Auctions with Greedy Structured Bandits (NeurIPS 2024 · similarity 0.86)
- Stability in Online Coalition Formation (AAAI 2024 · similarity 0.86)
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