Research map / Multi-agent systems and games / Cooperative multi-agent RL
Variational Automatic Curriculum Learning for Sparse-Reward Cooperative Multi-Agent Problems
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add rejection-sampling exploration (ablation) | VACL task expansion · Hard-Spread n=4 | coverage rate %: 0 -> 97.2±1.4 | Helped |
| add rejection-sampling exploration (ablation) | VACL task expansion · Simple-Spread n=4 | coverage rate %: 94.1±4.9 -> 96.0±1.9 | Helped |
| seed exploration from newly solved tasks instead of active tasks (ablation) | VACL · Simple-Spread | training progress | Helped |
| use SVGD gradient-based exploration instead of uniform noise (ablation) | VACL · Hard-Spread | test performance | Helped |
| use SVGD gradient-based exploration instead of uniform noise (ablation) | VACL · Simple-Spread n=4 and Push-Ball n=2 | coverage | Mixed |
| increase particle number from 400 to at least 1000 (ablation) | VACL · Simple-Spread n=4 | coverage | Helped |
| use entity progression instead of direct policy transfer (ablation) | VACL · Simple-Spread and Push-Ball | coverage | Helped |
| increase agents first before boxes in entity progression (ablation) | VACL · Lock-and-Return | success rate | Helped |
| sample 95% active / 5% solved tasks instead of uniform sampling (ablation) | VACL · Simple-Spread n=4, Push-Ball n=2 | coverage | Helped |
| diversified queue instead of FIFO queue (ablation) | VACL · MPE | performance | No clear effect |
| VACL vs baselines on sparse-reward Simple-Spread n=8 and Push-Ball n=4 | VACL · MPE | coverage | Helped |
Closest papers by meaning
- Automata-Conditioned Cooperative Multi-Agent Reinforcement Learning (ICML 2026 · similarity 0.89)
- PORTAL: Automatic Curricula Generation for Multiagent Reinforcement Learning (AAAI 2024 · similarity 0.89)
- CQM: Curriculum Reinforcement Learning with a Quantized World Model (NeurIPS 2023 · similarity 0.89)
- Learning Progress Driven Multi-Agent Curriculum (ICML 2025 · similarity 0.88)
- Automated curriculum generation through setter-solver interactions (ICLR 2020 · similarity 0.88)
- Curriculum Design for Trajectory-Constrained Agent: Compressing Chain-of-Thought Tokens in LLMs (NeurIPS 2025 · similarity 0.86)
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