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Reinforcement Learning in Linear MDPs: Constant Regret and Representation Selection

NeurIPS 2021 · Bandits and online learning › RL theory and MDPs · approach: Average-reward and latent MDPs · 2 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use a UNISOFT representation with ELEANORELEANOR on Bellman closure MDPs · Bellman closure MDPsregret: \wt{O}(\sqrt{d^2H^3T}) -> H^{3/2}d\sqrt{\wb\tau\log\frac{\wb\tau}{\delta}}Helped
Use a UNISOFT representation with LSVI-UCBLSVI-UCB on low-rank MDPs · Low-rank MDPsregret: \wt{O}(\sqrt{d^3H^3T}) -> \frac{d^3 H^5}{\Delta_{\min}} \log \big(dH^2 \wb\kappa / \delta\big)Helped
Select the tightest optimistic estimate across supplied representationsLSVI-LEADER on low-rank MDPs · Low-rank MDPs with a set of representationsregret: R(K) \leq \min_{z\in\mathcal{Z}}\wt{R}(K, z, \{\beta_k\})Helped
Mix representations across states and actions when the family is UNISOFT-mixingLSVI-LEADER on low-rank MDPs · Low-rank MDPs with UNISOFT-mixing representationsregret: R(K) \leq \min_{z\in\mathcal{Z}}\wt{R}\big( \wt{\kappa}, z, \{\beta_k\} \big)Helped
Use a non-UNISOFT representationAny algorithm consistent across MDPs with linear rewards · MDPs with linear rewards and arbitrary dynamicsregretHurt

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