Research map / 3D vision / NeRF and radiance fields
Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Rendering
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the temporal and multi-view transformer architecture instead of generalizable NeRF baselines | Neural Human Performer · ZJU-MoCap, unseen identities and poses | PSNR: 23.17 -> 24.75 | Helped |
| Use the temporal and multi-view transformer architecture instead of generalizable NeRF baselines | Neural Human Performer · AIST, unseen identities and poses | PSNR: 18.06 -> 19.03 | Helped |
| Use Neural Human Performer rather than Neural Body | ZJU-MoCap, source identities and unseen poses · ZJU-MoCap, source identities, unseen poses | PSNR: 23.79 -> 26.94 | Helped |
| Use a generalizable model trained on source identities rather than per-person optimization | ZJU-MoCap, target identities and unseen poses · ZJU-MoCap, target identities, unseen poses | PSNR: 22.88 -> 24.75 | Helped |
| Add skeletal features to pixel-aligned features (ablation) | Neural Human Performer · ZJU-MoCap, unseen identities and poses | PSNR: 22.58 -> 23.47 | Helped |
| Add pixel-aligned features to skeletal features (ablation) | Neural Human Performer · ZJU-MoCap, unseen identities and poses | PSNR: 22.31 -> 23.47 | Helped |
| Add the temporal transformer to skeletal and pixel-aligned features (ablation) | Neural Human Performer · ZJU-MoCap, unseen identities and poses | PSNR: 23.47 -> 24.21 | Helped |
| Add the multi-view transformer to skeletal and pixel-aligned features (ablation) | Neural Human Performer · ZJU-MoCap, unseen identities and poses | PSNR: 23.47 -> 24.44 | Helped |
| Add the multi-view transformer to a model with the temporal transformer (ablation) | Neural Human Performer · ZJU-MoCap, unseen identities and poses | PSNR: 24.21 -> 24.75 | Helped |
| Increase the number of input views from one to two (ablation) | Neural Human Performer · ZJU-MoCap, one timestep | PSNR: 20.13 -> 21.82 | Helped |
| Increase the number of input views from two to three (ablation) | Neural Human Performer · ZJU-MoCap, one timestep | PSNR: 21.82 -> 23.33 | Helped |
| Increase the number of input views from three to four (ablation) | Neural Human Performer · ZJU-MoCap, one timestep | PSNR: 23.33 -> 23.51 | Helped |
Closest papers by meaning
- H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motion (NeurIPS 2021 · similarity 0.92)
- A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose (NeurIPS 2021 · similarity 0.91)
- GM-NeRF: Learning Generalizable Model-Based Neural Radiance Fields From Multi-View Images (CVPR 2023 · similarity 0.91)
- Joint Optimization of Neural Radiance Fields and Continuous Camera Motion from a Monocular Video (CVPR 2025 · similarity 0.87)
- PoseGen: Learning to Generate 3D Human Pose Dataset with NeRF (AAAI 2024 · similarity 0.86)
- Learning Robust Generalizable Radiance Field with Visibility and Feature Augmented Point Representation (ICLR 2024 · similarity 0.86)
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