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HyperCube: Implicit Field Representations of Voxelized 3D Models (Student Abstract)
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Proposes HyperCube, a hypernetwork that generates weights of a small implicit decoder to classify whole voxels as inside/outside, plus a HyperCube-Interval variant using IntervalNet, for faster and more compact 3D implicit shape reconstruction.
Problem
Implicit field decoders such as IM-NET are cumbersome to train across many object classes and, because they only sample points inside voxels, produce classification-boundary artifacts and empty spaces in rendered meshes.
Approach
A hypernetwork conditioned on a voxel feature vector outputs the weights of a compact target network that predicts inside/outside labels; replacing the MLP target with interval arithmetic (IntervalNet) lets the model process entire voxel cubes instead of sampled points, removing empty-space artifacts.
Key results
- HyperCube reaches reconstruction results comparable to IM-NET on Plane, Car, Chair, Rifle, Table (e.g., Car CD 3.36 vs 5.44 for IM-NET, x10^-4), while training faster with lower GPU memory.
- In generative evaluation, HyperCube improves mean IoU on Car (86.34 vs 77.36) and Rifle (59.80 vs 51.53) over IM-NET.
- HyperCube-Interval produces fewer connected components (fewer disconnected pieces and empty-space artifacts) for Airplane and Car classes.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace IM-NET with HyperCube | 3D shape reconstruction · Plane, Car, Chair, Rifle, and Table | MSE: Plane: 2.14 -> 2.44; Car: 4.99 -> 4.37; Chair: 11.43 -> 9.07; Rifle: 1.91 -> 1.91; Table: 10.67 -> 9.37 | Mixed |
| replace IM-NET with HyperCube | 3D shape reconstruction · Plane, Car, Chair, Rifle, and Table | IoU: Plane: 78.77 -> 65.35; Car: 89.26 -> 90.05; Chair: 65.65 -> 72.61; Rifle: 72.88 -> 63.97; Table: 71.44 -> 73.78 | Mixed |
| replace IM-NET with HyperCube | 3D shape reconstruction · Plane, Car, Chair, Rifle, and Table | CD: Plane: 4.23 -> 4.74; Car: 5.44 -> 3.36; Chair: 9.05 -> 8.35; Rifle: 3.77 -> 4.20; Table: 11.54 -> 8.82 | Mixed |
| use interval arithmetic and IntervalNet instead of sampled points and an MLP target network (ablation) | HyperCube · Airplane and Car mesh reconstruction | number of connected components | Helped |
| use HyperCube rather than IM-NET | 3D shape generation · ShapeNet test-set objects | MSE, IoU, and CD | No clear effect |
Surprising findings
- HyperCube has lower IoU than IM-NET on the Plane class in the reconstruction table (65.35 vs 78.77).
Limitations
- Results are mixed: HyperCube underperforms IM-NET on some classes (e.g., Plane IoU, Chair MSE in generative setting).
- Evaluation limited to a subset of ShapeNet categories (100 test elements per category).
Experimental setup
Datasets: ShapeNet
Benchmarks: ShapeNet
Metrics: MSE IoU Chamfer Distance training time GPU memory number of connected components
Baselines: IM-NET
Builds on: IM-NET HyperCloud IntervalNet
Closest papers by meaning
- XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchies (CVPR 2024 · similarity 0.87)
- GaussianCube: A Structured and Explicit Radiance Representation for 3D Generative Modeling (NeurIPS 2024 · similarity 0.85)
- GALA: Geometry-Aware Local Adaptive Grids for Detailed 3D Generation (ICLR 2025 · similarity 0.84)
- Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering (CVPR 2025 · similarity 0.83)
- DUDF: Differentiable Unsigned Distance Fields with Hyperbolic Scaling (CVPR 2024 · similarity 0.83)
- MeshXL: Neural Coordinate Field for Generative 3D Foundation Models (NeurIPS 2024 · similarity 0.82)
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