atlas

Research map / Reinforcement learning / Visual and representation RL

Handling Long and Richly Constrained Tasks through Constrained Hierarchical Reinforcement Learning

AAAI 2024 · Reinforcement learning › Visual and representation RL · approach: Subgoal generation for hierarchical RL · 2 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes CoSHRL, a hierarchical RL method pairing a goal-conditioned distributional RL low-level agent with a ConstrainedRRT* upper-level search that enforces expected or CVaR cost constraints over long-horizon navigation without retraining.

Problem

Long-horizon goal-directed RL with trajectory-level safety constraints, including percentile (CVaR) cost constraints, where existing constrained RL methods only handle short horizons and need retraining when thresholds change.

Approach

Combine an upper-level Informed RRT*-based search that builds waypoints under CVaR cost constraints (checked by convolving segment cost distributions) with a lower-level goal-conditioned distributional RL agent that estimates local reward and cost distributions, so cost thresholds can change without retraining.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use CoSHRL with risk level α=0.1 instead of α=0.9CoSHRL · Stochastic-cost point mazetrajectories exceeding cost limit: 16% -> 7%Helped
Use CoSHRL with risk level α=0.1 instead of α=0.9CoSHRL · Stochastic-cost point mazeexpected negated reward (ENR): 47.83 -> 48.60Helped
Use CoSHRL with risk level α=0.1 instead of α=0.9CoSHRL · Stochastic-cost point mazeexpected cost (EC): 7.90 -> 6.47Helped
Use CoSHRL with risk level α=0.1 instead of α=0.9CoSHRL · Stochastic-cost point mazecost-CVaR-0.1: 14.67 -> 12.11Hurt
Use CoSHRL with risk level α=0.9 instead of SORBStochastic-cost point maze · Stochastic-cost point mazeexpected negated reward (ENR): 52.98 -> 47.83Helped
Use CoSHRL with risk level α=0.9 instead of SORBStochastic-cost point maze · Stochastic-cost point mazecost-CVaR-0.9: 8.97 -> 8.47Helped

Surprising findings

Limitations

Experimental setup

Datasets: point maze environments Safe-ViZDoom

Benchmarks: 2D point maze navigation with obstacles 2D point maze with hazards (static and stochastic cost) Safe-ViZDoom image navigation

Metrics: success rate negated reward (path length) cost violation proportion CVaR of cost expected cost

Baselines: SAC-Lagrangian WCSAC SORB Goal-conditioned RL (GRL)

Builds on: Informed RRT* RRT* SORB goal-conditioned RL distributional RL

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy