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Research map / Vision-language and multimodal / Human and embodied modeling

Texture Interpolation for Probing Visual Perception

NeurIPS 2020 · Vision-language and multimodal › Human and embodied modeling · approach: Human-like visual cognition in VLMs · 13 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
use trained VGG19 weights instead of random weights (ablation)Wasserstein texture interpolation · Natural texture interpolationinterpolation texture homogeneityHelped
replace trained VGG19 with random weights (ablation)Wasserstein texture interpolation · Natural texture interpolationinterpolation texture homogeneityHurt
replace VGG19 with a single-layer multiscale architecture (ablation)Wasserstein texture interpolation · Natural texture interpolationinterpolation texture homogeneityHurt
use Gram loss instead of Wasserstein loss (ablation)VGG19 texture interpolation · Natural texture interpolationinterpolation texture homogeneityHurt
use Wasserstein interpolation instead of PS interpolation (ablation)Texture interpolation · Natural texture interpolationperceptual smoothnessNo clear effect
add naturalistic content while preserving the power spectrumSpectrally matched Gaussian textures · Macaque V1stimulus-related informationNo clear effect
add naturalistic content while preserving the power spectrumSpectrally matched Gaussian textures · Macaque V4stimulus-related informationHelped
decode interpolation weight from full spike trains rather than spike counts (ablation)Macaque V4 neural activity · Naturalistic-to-Gaussian texture interpolationdecoding performanceHelped
use the alternative closed-form Wasserstein interpolation rather than the weighted-loss approach (ablation)Wasserstein texture interpolation · Texture interpolationtexture noisinessHurt

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