Research map / 3D vision / Human pose estimation
Full-Body Motion Reconstruction with Sparse Sensing from Graph Perspective
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Proposes Body Pose Graph (BPG) framework that treats full-body motion reconstruction from three VR-tracked joints as missing-node prediction, using temporal pyramid features and a GCN with learned expressive edges.
Problem
Reconstructing full-body 3D pose and motion from sparse VR sensor signals (one headset and two hand controllers), where 19 of 22 joints are unobserved and lower-body estimation is especially poor.
Approach
Model the body as a 22-node graph where only three head/hand nodes are observed, initialize node features with temporal pyramid and trunk/limb spatial features, and update them with a GCN whose adjacency combines static skeleton, dynamic skeleton, and latent learned edges.
Key results
- On AMASS, the method reaches MPJRE 2.49, MPJPE 3.34 cm and MPJVE 22.84 cm/s, beating AvatarPoser retrained locally (3.01 / 4.11 / 27.79).
- Lower-body joint position errors are 18-22% lower than AvatarPoser across the listed lower-body joints.
- Against AGRoL with 41-frame input, the method is better on MPJRE and MPJPE (2.49 vs 2.59, 3.34 vs 3.64) but not on MPJVE (22.84 vs 23.24 for AGRoL41 is close; AGRoL196 reaches 18.59).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use the proposed method instead of AvatarPoser* | Full-body motion reconstruction · AMASS | MPJPE: 4.11 -> 3 . 3 4 | Helped |
| use the proposed method instead of AGRoL 41 | Full-body motion reconstruction · AMASS, offline comparison | MPJPE: 3.64 -> 3.34 | Helped |
| extend AGRoL output sequence length from 41 to 196 | AGRoL · AMASS, offline comparison | MPJVE: 23.24 -> 18.59 | Helped |
| add bone symmetric loss (ablation) | Full-body motion reconstruction · AMASS | MPJPE-lower-body: 6.75 -> 6.29 | Helped |
| add spatial property generation and trunk-limb relations (ablation) | Full-body motion reconstruction · AMASS | MPJPE-lower-body: 6.88 -> 6.29 | Helped |
| use Temporal Pyramid Structure instead of a temporal feature extractor (ablation) | Full-body motion reconstruction · AMASS | MPJPE-lower-body: 7.10 -> 6.29 | Helped |
| use Feature Integration instead of a simple MLP (ablation) | Full-body motion reconstruction · AMASS | MPJPE-lower-body: 6.80 -> 6.29 | Helped |
| use GCN with expressive edges instead of Vanilla GCN (ablation) | Full-body motion reconstruction · AMASS | MPJPE-lower-body: 6.88 -> 6.29 | Helped |
Limitations
- Lags AGRoL with 196-frame output on MPJVE (18.59 vs 22.84), so velocity smoothness is weaker.
- Baseline results for several methods are taken from prior papers rather than re-run, and AvatarPoser was retrained only by the authors.
- Evaluated only on AMASS-derived sets; generalization to diverse real VR recordings is not shown.
Experimental setup
Datasets: CMU BMLrub HDM05 AMASS
Benchmarks: AMASS
Metrics: MPJRE MPJPE MPJVE MPJPE-lower-body
Baselines: Final IK CoolMoves LoBSTr VAE-HMD AvatarPoser AGRoL
Builds on: AvatarPoser SCI-Block graph convolutional network SMPL
Closest papers by meaning
- A Unified Diffusion Framework for Scene-aware Human Motion Estimation from Sparse Signals (CVPR 2024 · similarity 0.85)
- Spatial-Related Sensors Matters: 3D Human Motion Reconstruction Assisted with Textual Semantics (AAAI 2024 · similarity 0.85)
- EnvPoser: Environment-aware Realistic Human Motion Estimation from Sparse Observations with Uncertainty Modeling (CVPR 2025 · similarity 0.84)
- Stratified Avatar Generation from Sparse Observations (CVPR 2024 · similarity 0.84)
- Dynamic Inertial Poser (DynaIP): Part-Based Motion Dynamics Learning for Enhanced Human Pose Estimation with Sparse Inertial Sensors (CVPR 2024 · similarity 0.83)
- DiffusionPoser: Real-time Human Motion Reconstruction From Arbitrary Sparse Sensors Using Autoregressive Diffusion (CVPR 2024 · similarity 0.83)
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