Research map / Bandits and online learning / Multi-armed bandits
Optimal Best-arm Identification in Linear Bandits
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Lazy TS instead of RAGE | Finite-arm best-arm identification · Many arms, K=1000–7500 | sample complexity: 1206.55 vs 1148.45; 1253.60 vs 1440.75; 1247.05 vs 1540.3; 1296.55 vs 1598.0 | Mixed |
| Use Lazy TS instead of RAGE with the improved stopping threshold | Finite-arm best-arm identification · Many arms, K=1000–10000 | sample complexity: 424.5 vs 1148.45; 458.15 vs 1440.75; 434.65 vs 1540.3; 448.0 vs 1598.0; 452.85 vs 1479.4 | Helped |
| Use Lazy TS instead of the Oracle stopping procedure | Finite-arm best-arm identification · Many arms, K=1000–10000 | sample complexity: 424.5 vs 476.45; 458.15 vs 492.15; 434.65 vs 515.6; 448.0 vs 547.65; 452.85 vs 564.85 | Mixed |
| Remove averaging and track only the current allocation (ablation) | Lazy TS · Many arms, K=1000–10000 | sample complexity: 424.5 vs 424.5; 458.15 vs 455.95; 434.65 vs 433.6; 448.0 vs 447.45; 452.85 vs 452.95 | No clear effect |
| Remove averaging and track only the current allocation (ablation) | Lazy TS · Many arms, K=1000–7500 (main setup) | sample complexity: 1409 -> 1206.55; 1404 -> 1253.60; 1401 -> 1247.05; 1434 -> 1296.55 | Helped |
Closest papers by meaning
- Best Arm Identification in Generalized Linear Bandits via Hybrid Feedback (NeurIPS 2026 · similarity 0.94)
- Almost Minimax Optimal Best Arm Identification in Piecewise Stationary Linear Bandits (NeurIPS 2024 · similarity 0.94)
- Optimal Multi-Fidelity Best-Arm Identification (NeurIPS 2024 · similarity 0.94)
- Breaking the $\log(1/\Delta_2)$ Barrier: Better Batched Best Arm Identification with Adaptive Grids (ICLR 2025 · similarity 0.93)
- Balancing Performance and Costs in Best Arm Identification (NeurIPS 2025 · similarity 0.93)
- Near Optimal Best Arm Identification for Clustered Bandits (ICML 2025 · similarity 0.93)
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