Research map / Multi-agent systems and games / Games and equilibria
Curriculum learning for multilevel budgeted combinatorial problems
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Train with a bottom-up curriculum over increasing budgets, using exact or heuristic afterstate targets from smaller-budget experts | MultiL-Cur · MCN, D^(1) test sets | optimality gap (%): 0.51 vs 3.34 vs 14.53 | Helped |
| Use MultiL-Cur instead of DA-AD | MCN · MCN, |V|=40 | optimality gap (%): 7.6 -> 5.0 | Helped |
| Use MultiL-Cur instead of DA-AD | MCN · MCN, |V|=60 | optimality gap (%): 7.3 -> 4.4 | Helped |
| Use MultiL-Cur instead of DA-AD | MCN · MCN, |V|=80 | optimality gap (%): 3.8 -> 2.7 | Helped |
| Use MultiL-Cur instead of DA-AD | MCN · MCN, |V|=100 | optimality gap (%): 2.7 -> 49.6 | Hurt |
| Increase training episodes from 960 000 to 7 680 000 (ablation) | MultiL-DQN · MCN, Vaccination | optimality gap (%): 29.8 -> 6.7 | Helped |
| Increase training episodes from 960 000 to 7 680 000 (ablation) | MultiL-DQN · MCN, Attack | optimality gap (%): 35.8 -> 21.2 | Helped |
| Increase training episodes from 960 000 to 7 680 000 (ablation) | MultiL-DQN · MCN, Protection | optimality gap (%): 28.8 -> 4.01 | Helped |
| Use MultiL-Cur instead of MultiL-MC and MultiL-DQN | MCN · MCN, D^(1) test sets | approximation ratio: 1.006 vs 1.036 vs 1.158 | Helped |
| Evaluate MultiL-Cur on weighted and directed MCN variants | MultiL-Cur · MCN_dir and MCN_w, |V|=20–100 | optimality gap (%) | Mixed |
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