Research map / Reinforcement learning / Policy gradient and actor-critic
An Equivalence between Loss Functions and Non-Uniform Sampling in Experience Replay
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace vanilla TD3 replay/loss with LAP | TD3 · MuJoCo suite | average return | Helped |
| Replace vanilla TD3 loss with PAL | TD3 · MuJoCo suite | average return | Helped |
| Replace PER with LAP | TD3 · Atari games | performance: 9 out of 10 environments; mean performance gain of 53% | Helped |
| Replace PER with PAL | DDQN · Atari games | performance: 6 of the 10 environments | Hurt |
| Replace LAP prioritization with its uniformly sampled PAL equivalent | TD3 · MuJoCo suite | average return | No clear effect |
| Add PER to TD3 | TD3 · MuJoCo suite | average return | No clear effect |
| Use PAL instead of Huber loss (ablation) | TD3 · MuJoCo suite | average return | Helped |
| Add the PAL scaling factor 1/λ (ablation) | TD3 with PAL · MuJoCo suite | average return | Helped |
| Set α ≠ 0 in PAL rather than use the α = 0 Huber-equivalent loss (ablation) | TD3 with PAL · MuJoCo suite | average return | Helped |
| Add scaling 1/λ to the Huber loss (ablation) | TD3 · MuJoCo suite | average return | Helped |
| Use Huber loss rather than PAL (ablation) | TD3 · MuJoCo suite | average return | Hurt |
| Use L1 loss with priority |δ|^α rather than LAP's Huber loss and clipped priority (ablation) | TD3 · MuJoCo suite | average return | Hurt |
Closest papers by meaning
- Actor Prioritized Experience Replay (Abstract Reprint) (AAAI 2024 · similarity 0.91)
- Large Batch Experience Replay (ICML 2022 · similarity 0.91)
- Prioritizing Samples in Reinforcement Learning with Reducible Loss (NeurIPS 2023 · similarity 0.91)
- Reliability-Adjusted Prioritized Experience Replay (ICLR 2026 · similarity 0.90)
- When Does Non-Uniform Replay Matter in Reinforcement Learning? (NeurIPS 2026 · similarity 0.88)
- Prioritized Generative Replay (ICLR 2025 · similarity 0.88)
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