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Explore 3D Dance Generation via Reward Model from Automatically-Ranked Demonstrations

AAAI 2024 · Reinforcement learning › Visual and representation RL · approach: Novelty and impact-driven exploration · 4 citations (OpenAlex)

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Proposes E3D2, which trains a reward model on automatically ranked dance demonstrations (noise-injected behavior-cloning policies, D-REX style) and fine-tunes a Bailando-style music-to-dance policy with PPO to improve exploration, diversity, and human alignment on AIST++.

Problem

Music-conditioned 3D dance generation models trained by supervised behavior cloning produce monotonous, simplistic dances that generalize poorly to unseen music and misalign with human preferences.

Approach

Learn a reward model from automatically ranked demonstrations generated by injecting increasing epsilon-greedy noise into a behavior-cloning policy (D-REX-style), then use it as a sparse sequence-level reward to fine-tune the dance policy with PPO so it explores beyond the human data distribution.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add reinforcement-learning exploration guided by the learned reward modelBailando · AIST++ test setFID_k: 28.62 -> 26.25; improves 8.28%Helped
Add reinforcement-learning exploration guided by the learned reward modelBailando · AIST++ test setFID_g: 9.95 -> 8.94; improves 10.15%Helped
Add reinforcement-learning exploration guided by the learned reward modelBailando · AIST++ test setDIV_k: 6.27 -> 7.96; improves 21.23%Helped
Add reinforcement-learning exploration guided by the learned reward modelBailando · AIST++ test setDIV_g: 6.22 -> 6.49; improves 4.16%Helped
Add reinforcement-learning exploration guided by the learned reward modelBailando · AIST++ test setBAS: 0.2220 -> 0.2232Helped
Inject progressively higher ε-greedy noise into the BC policy (ablation)Bailando · AIST++ training musicFID_k: 13.94 -> 40.45 -> 48.59 -> 53.79 -> 57.18Hurt
Inject progressively higher ε-greedy noise into the BC policy (ablation)Bailando · AIST++ training musicAverage total reward: 206.31 -> 127.68 -> 52.09 -> -20.24 -> -91.53Hurt
Use a hand-designed beat-alignment reward during RL fine-tuning (ablation)Bailando · AIST++FID_k: 28.62 -> 45.39 (1M) -> 56.30 (5M)Hurt

Surprising findings

Limitations

Experimental setup

Datasets: AIST++

Benchmarks: AIST++

Metrics: FID_k FID_g DIV_k DIV_g BAS

Baselines: FACT Bailando hand-designed beat-alignment reward

Builds on: Bailando D-REX T-REX Decision Transformer PPO

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