Research map / Bandits and online learning / Multi-armed bandits
SIC-MMAB: Synchronisation Involves Communication in Multiplayer Multi-Armed Bandits
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use synchronized exploration and deliberate collision-based communication | Decentralized multiplayer bandits with collision sensing · Synchronized static setting | exploration regret growth: exploration regret similar to the known centralized lower bound | Helped |
| Use synchronized collision communication, including its initialization and communication phases | SIC-MMAB · Synchronized static setting | total regret: The exploration term is $\sum_{k > M} \min \{ \frac{\log(T)}{\mu_{(M)} - \mu_{(k)}}, \sqrt{T \log(T)} \}$; communication | Mixed |
| Remove synchronization and use a communication-less protocol | SIC-MMAB dynamic algorithm · Dynamic decentralized, no sensing | regret growth: $\mathcal{O}\left( \frac{M^2K \log(T)}{\mu_{(M)}} + \frac{MK \log(T)}{\bar{\Delta}_{(M)}^2} \right)$ | Helped |
| Use SIC-MMAB rather than MCTopM | Synchronized synthetic Bernoulli bandits · Regret versus arm gap Δ | regret scaling with the gap: SIC-MMAB scales with $\Delta^{-1}$; MCTopM scales with $\Delta^{-2}$ | Helped |
| Use SIC-MMAB rather than MCTopM | Synchronized synthetic Bernoulli bandits · Larger arm gaps | regret | Hurt |
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