Research map / Reinforcement learning / Visual and representation RL
Hierarchical Reinforcement Learning with Advantage-Based Auxiliary Rewards
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use high-level advantage as auxiliary reward to adapt low-level skills | HAAR · Ant Maze | success rate | Helped |
| Use high-level advantage as auxiliary reward to adapt low-level skills | HAAR · Swimmer Maze | success rate | Helped |
| Use high-level advantage as auxiliary reward to adapt low-level skills | HAAR · Ant Gather | average return | Helped |
| Use skill-length annealing (ablation) | HAAR · Ant Maze, Swimmer Maze, and Ant Gather | learning speed | Helped |
| Use skill-length annealing instead of keeping skill length fixed (ablation) | HAAR · Ant Maze, Swimmer Maze, and Ant Gather | final outcome | No clear effect |
| Optimize high- and low-level policies concurrently on one batch rather than alternately (ablation) | HAAR · Ant Maze | training speed | Helped |
| Optimize high- and low-level policies concurrently on one batch rather than alternately (ablation) | HAAR · Ant Maze | final success rate | No clear effect |
| Initialize low-level skills with random policies instead of pre-trained skills (ablation) | HAAR · Ant Maze | performance | Hurt |
| Transfer both high- and low-level policies from the source task (ablation) | HAAR · Mirrored maze and spiral maze | learning speed | Helped |
| Transfer only low-level skills from the source task (ablation) | HAAR · Mirrored maze and spiral maze | learning speed | Helped |
Closest papers by meaning
- Hierarchical Reinforcement Learning via Advantage-Weighted Information Maximization (ICLR 2019 · similarity 0.92)
- Sub-policy Adaptation for Hierarchical Reinforcement Learning (ICLR 2020 · similarity 0.91)
- On Efficiency in Hierarchical Reinforcement Learning (NeurIPS 2020 · similarity 0.90)
- Data-Efficient Hierarchical Reinforcement Learning (NeurIPS 2018 · similarity 0.89)
- Deep Reinforcement Learning from Hierarchical Preference Design (ICML 2025 · similarity 0.88)
- Hierarchical Reinforcement Learning with Targeted Causal Interventions (ICML 2025 · similarity 0.88)
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