Research map / Reinforcement learning / Visual and representation RL
The Importance of Sampling inMeta-Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add explore term (differentiate through initial sampling distribution) to MAML, giving E-MAML | MAML · Krazy World | sample efficiency / learning speed | Helped |
| zero reward contribution of Explore-rollouts in backward pass, giving E-RL2 | RL2 · Krazy World | final reward | Helped |
| E-RL2 variant of RL2 on mazes | RL2 · Mazes 20x20 | reward | Helped |
| add explore term to MAML | MAML · Krazy World | fraction of tile types visited | Helped |
Closest papers by meaning
- MAMBA: an Effective World Model Approach for Meta-Reinforcement Learning (ICLR 2024 · similarity 0.90)
- MetaCARD: Meta-Reinforcement Learning with Task Uncertainty Feedback via Decoupled Context-Aware Reward and Dynamics Components (AAAI 2024 · similarity 0.88)
- Meta-World+: An Improved, Standardized, RL Benchmark (NeurIPS 2025 · similarity 0.88)
- DynaMITE-RL: A Dynamic Model for Improved Temporal Meta-Reinforcement Learning (NeurIPS 2024 · similarity 0.87)
- Meta-Reinforcement Learning via Exploratory Task Clustering (AAAI 2024 · similarity 0.87)
- Can Learned Optimization Make Reinforcement Learning Less Difficult? (NeurIPS 2024 · similarity 0.87)
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