Research map / Bandits and online learning / Online convex optimization and games
Regret of Queueing Bandits
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add structured exploration (explore with prob. min{1, 3K log^2 t / t}) to Thompson sampling (Q-ThS) | Thompson sampling for queueing bandit · Queueing bandit simulations (K=5, eps=0.1) | queue-regret Psi(t) | Mixed |
| Decrease load gap eps (heavier traffic) with Q-ThS (ablation) | Q-ThS · Simulation K=5 with eps in {0.05,0.1,0.15} | queue-regret Psi(t) | Hurt |
| Increase number of servers K from 5 to 7 (ablation) | Q-ThS · Simulation eps in {0.05,0.1,0.15} | queue-regret Psi(t) | Hurt |
| Late-stage regret of Q-ThS vs. alpha-consistent lower bound | Q-ThS · Theory: late stage | queue-regret scaling | Helped |
Closest papers by meaning
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- Near-Optimal Regret-Queue Length Tradeoff in Online Learning for Two-Sided Markets (NeurIPS 2025 · similarity 0.86)
- Oracle-Efficient Combinatorial Semi-Bandits (NeurIPS 2025 · similarity 0.86)
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