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Can Large Language Models Serve as Rational Players in Game Theory? A Systematic Analysis

AAAI 2024 · Large language models › AI and society · approach: Critiques of LLM claims and judging · 35 citations (OpenAlex)

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Systematically evaluates GPT-3, GPT-3.5 and GPT-4 as rational game-theory players across dictator game, Rock-Paper-Scissors and a ring-network game, probing desire building, belief refinement and optimal action selection.

Problem

Whether LLMs can act as rational players in game theory (building desires from preferences, refining beliefs about opponents, and taking optimal actions), whose capability boundaries are unclear despite growing use of LLMs as substitutes for humans in game experiments.

Approach

Operationalizes rationality as three testable characteristics (desire, belief, optimal action) and maps each to a classic game (dictator game, Rock-Paper-Scissors, ring-network game), comparing LLM behavior against expected rational and human behavior under prompt-based setups.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Assign uncommon preferences (CI or AL) instead of common preferences (EQ or SI)GPT-3, GPT-3.5, and GPT-4 · Dictator gamepreference-consistent choice accuracyHurt
Assign AL preference rather than a common preferenceGPT-3 · Dictator gamepreference-consistent choice accuracy: 0.0, 0.0, 0.1Hurt
Use explicit belief decomposition rather than implicit belief-to-action promptingLLMs in the ring-network game · Ring-network gameoptimal-action accuracy: 0.10 -> 0.75; 0.00 -> 0.60; 0.00 -> 0.65; 0.00 -> 0.75Helped
Provide the correct belief rather than having the model refine it in the dialogueGPT-4 · Ring-network gameoptimal-action accuracy: 0.75 -> 1.00; 0.60 -> 1.00; 0.65 -> 1.00; 0.75 -> 1.00Helped
Provide the correct belief rather than having the model refine it in the dialogueGPT-3.5 · Ring-network gameoptimal-action accuracy: 0.60 -> 0.85; 0.65 -> 0.95; 0.25 -> 0.90; 0.35 -> 0.80Helped
Use explicit belief-to-action prompting instead of implicit belief-to-action promptingGPT-4 · Ring-network gameoptimal-action accuracy: 0.10 -> 0.75; 0.00 -> 0.60; 0.00 -> 0.65; 0.00 -> 0.75Helped

Surprising findings

Limitations

Experimental setup

Benchmarks: Dictator game (custom preference setup) Rock-Paper-Scissors (custom opponent patterns) Ring-network game (custom payoff matrices)

Metrics: accuracy average payoff

Baselines: Human behavior (reference) Random guessing

Builds on: Chain-of-thought prompting

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