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Watermarking LLM Agent Trajectories

ICML 2026 · Multi-agent systems and games › LLM agents · approach: Agent safety and attack benchmarks · 0 citations (OpenAlex)

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Proposes AgentWmk, a behavior-level watermark that injects hook actions into LLM agent trajectory datasets, activated by a secret key, and detects dataset use by black-box hypothesis testing of hook action rates.

Problem

Copyright protection and provenance tracing for LLM agent trajectory datasets, which are small (1-2K samples), have interleaved action-observation structure, and are costly to create; existing dataset watermarks fail on them.

Approach

Insert semantically harmless hook actions (drawn from the dataset's existing action space) at action boundaries, paired with a secret activation key in the user prompt; a model trained on this data emits hook actions at a higher rate when the key is present, and a paired one-sided t-test against a sham key verifies the watermark.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: MATH SimpleQA SWE-Smith

Benchmarks: MATH SimpleQA SWE-Bench Lite Smolagents-Benchmark-v1

Metrics: AUC TPR@1%FPR TPR@5%FPR Pass@1 average turns average output tokens paired t-statistic precision recall F1

Baselines: CodeMark AutoPoison DeadCode StyleTransfer

Builds on: CodeMark AutoPoison DeadCode DeCoMa radioactivity

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