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Research map / Multi-agent systems and games / LLM agents

Known By Their Actions: Fingerprinting LLM Browser Agents via UI Traces

NeurIPS 2026 · Multi-agent systems and games › LLM agents · approach: Agent safety and attack benchmarks · 0 citations (OpenAlex)

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Shows that passive JavaScript-collected UI action and timing traces from browser agents can identify the underlying LLM (14 models, up to 96% F1), studies open-set detection, and tests timing-delay defences.

Problem

Whether a website can passively identify which underlying LLM powers a browsing agent from in-page UI interaction traces, which would enable model-targeted attacks.

Approach

Treats model attribution of LLM browser agents as a supervised classification problem over action and inter-event timing features collected by an injected JavaScript tracker, with closed-set and leave-one-agent-out open-set evaluation and delay-based defence analysis.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: 2WikiMultiHopQA FRAMES WebShop DeepShop

Benchmarks: 2WikiMultiHopQA FRAMES WebShop DeepShop

Metrics: F1 macro F1 AUROC

Baselines: Random Forest Logistic Regression Lasso Regression LSTM

Builds on: Midscene.js WebArena Mind2Web XGBoost

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