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Generative Visual Code Mobile World Models
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Proposes gWorld, open-weight VLMs (8B, 32B) that predict the next mobile GUI state as renderable web code, trained on a 260K-sample code-based dataset built from offline trajectories, and introduces the MWMBench benchmark.
Problem
Mobile GUI world models must predict next screen states with both visual fidelity and precise text, but pixel-based image generators produce illegible text and copy inputs, while text-based WMs lose visual detail and existing visual pipelines (VIMO) are multi-stage, closed, and slow.
Approach
Reformulate visual GUI world modeling as next-state generation in renderable web code by a single VLM, fine-tuned on data created by relabeling next-state images to code via a frontier model and adding reasoning traces produced with look-ahead to the ground-truth next state.
Key results
- gWorld-32B achieves 79.6% average IAcc. across six MWMBench benchmarks, and gWorld-8B 74.9%, versus 52.5% for Qwen3-VL-32B and 67.4% for GLM-4.6V 106B.
- Using gWorld-8B as the world model in M3A with a Gemini 2.5 Flash backbone raises average step-wise accuracy to 69.9% from 62.3% for M3A alone and 47.5% for Qwen3-VL-8B as the world model.
- Average end-to-end latency is 0.55s for gWorld-8B and 1.30s for gWorld-32B versus 160s reported for VIMO.
Surprising findings
- Image-generation models achieve high visual similarity but low IAcc. (10.9 to 29.1%), often learning near-identity copying of the input state.
- Qwen3-VL 235B-A22B underperforms the much smaller Llama 4 402B and GLM-4.6V in IAcc. despite its size, reflecting that base VLMs without fine-tuning generate render failures at high rates.
Limitations
- Data generation relies on a closed frontier model (Gemini 3 Flash) for code relabeling and reasoning synthesis.
- IAcc. is a VLM-as-a-judge metric, and the human study covers only 100 samples.
- Policy experiments use an oracle-style M3A setup with ground-truth action included among K=3 candidates, which isolates selection rather than full policy performance.
Experimental setup
Datasets: Android in the Wild (AitW) GUIOdyssey AndroidControl Android Multi-annotation Expo (AMEX) AndroidWorld KApps
Benchmarks: MWMBench-AitW MWMBench-GUIOdyssey MWMBench-AndroidControl MWMBench-AMEX MWMBench-AndroidWorld MWMBench-KApps
Metrics: Instruction Accuracy (IAcc.) Similarity (DINO embedding cosine) Render Fail rate step-wise accuracy
Baselines: Qwen-Image-Edit 20B Emu3.5 34B Llama 4 109B-A17B Llama 4 402B-A17B Qwen3 VL 8B Qwen3 VL 32B Qwen3 VL 235B-A22B GLM-4.6V 106B VIMO
Builds on: VIMO Qwen3-VL M3A DINO
Closest papers by meaning
- Code2World: A GUI World Model via Renderable Code Generation (NeurIPS 2026 · similarity 0.90)
- ShowUI: One Vision-Language-Action Model for GUI Visual Agent (CVPR 2025 · similarity 0.88)
- Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents (ICLR 2025 · similarity 0.88)
- OS-ATLAS: Foundation Action Model for Generalist GUI Agents (ICLR 2025 · similarity 0.87)
- WorldCoder-Bench: Benchmarking Physically Grounded 3D World Synthesis (NeurIPS 2026 · similarity 0.87)
- JanusCoder: Towards a Foundational Visual-Programmatic Interface for Code Intelligence (ICLR 2026 · similarity 0.86)
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