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Dual Latent Memory for Visual Multi-agent System

ICML 2026 · Multi-agent systems and games › LLM agents · approach: Self-evolving language agent learning · 0 citations (OpenAlex)

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Proposes L²-VMAS, a model-agnostic framework that replaces text-based inter-agent communication in visual multi-agent systems with decoupled perception and thinking latent memories, synthesized across turns and retrieved via entropy-triggered proactive orchestration.

Problem

Visual multi-agent systems show a "scaling wall": more agent turns degrade accuracy while token costs grow sharply, attributed to lossy, conflated text-based inter-agent communication of perception and thinking.

Approach

Shares a dual latent memory (separate perception and thinking memory banks of hidden states) across agents, with compressors that synthesize and merge memory units, and an entropy-triggered gate that injects the relevant memory only on demand, while keeping all VLM backbones frozen.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: GQA

Benchmarks: MMBench MMStar RealWorldQA SimpleVQA MuirBench BLINK MVBench LVBench

Metrics: accuracy total token usage

Baselines: Single agent VMAS (text-based multi-agent system)

Builds on: PPO Gumbel-Sigmoid

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