atlas

Research map / Learning theory and algorithms / Prediction and decision losses

Unlocking the Game: Estimating Games in Möbius Representation for Explanation and High-Order Interaction Detection

AAAI 2025 · Learning theory and algorithms › Prediction and decision losses · approach: Shapley value attribution · 0 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes GEM-FIX, which estimates the Möbius representation of explanation games via regularized regression, yielding linear-time Shapley values and detection of significant high-order feature interactions.

Problem

Shapley-value explanations of black-box models typically assume inessential explanation games (additive characteristic function), which limits quantifying feature interactions; exact Shapley computation is exponential in features.

Approach

Estimate the Möbius representation of the explanation game with a regression over sampled coalitions (Kernel SHAP-style samples), relaxing the inessential-game assumption; a Gram-matrix identity (inner product = 2^|S∩S'|-1) and a representation of Shapley values in terms of the |S+| coefficients make computation polynomial in samples, and sparsity on the coefficients reveals significant high-order

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Estimate Shapley values with GEM-FIX instead of Kernel SHAPCooperative-game simulation · Essential gamesAbsolute Shapley-value deviationHelped
Use GEM-FIX-LR instead of the regularized GEM-FIX formulation (ablation)GEM-FIX · Cooperative-game simulationShapley-value estimation availabilityHurt
Use GEM-FIX to identify influential featuresSynthesized datasets · Three synthesized datasetsAverage rank of influential featuresMixed
Use GEM-FIX for interaction detectionSynthetic datasets with known interaction terms · Second-order interactionsTrue positives: 236Helped
Use GEM-FIX for interaction detectionSynthetic datasets with known interaction terms · Third-order interactionsTrue positives: 228Helped
Use GEM-FIX for interaction detectionSynthetic datasets with known interaction terms · Fourth-order interactionsFalse negatives: 80Hurt
Use GEM-FIX to estimate Shapley values instead of other Shapley-value methodsRandom-forest models on tabular datasets · Five tabular datasetsDeviation from exact Shapley valuesHelped
Mask words identified as least important by GEM-FIXPre-trained BERT sentiment model · Three textual datasetsPrediction deviation after maskingHelped

Surprising findings

Limitations

Experimental setup

Datasets: synthetic cooperative games synthetic binary-feature interaction datasets five real-world tabular datasets three textual sentiment review datasets

Benchmarks: synthetic cooperative games synthetic influential-feature datasets synthetic interaction detection five tabular datasets sentiment analysis word-masking

Metrics: absolute deviation from exact Shapley value average rank of influential features true positives/false positives/false negatives for interacti prediction deviation after masking words execution time

Baselines: Kernel SHAP Unbiased SHAP Sampling SHAP Bivariate SHAP LIME MAPLE SHAP-L2

Builds on: Kernel SHAP Möbius transform for cooperative games Shapley interaction index

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy