atlas

Research map / Multi-agent systems and games / LLM agents

Enhancing Decision-Making for LLM Agents via Step-Level Q-Value Models

AAAI 2025 · Multi-agent systems and games › LLM agents · approach: Self-evolving language agent learning · 5 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes Q-value models for LLM agents: MCTS collects step-level Q-annotated trajectories, a small LLM (Phi-1.5) is trained with step-level DPO as a Q-function, and agents pick the highest-Q sampled action at each step.

Problem

LLM agents struggle with multi-step decision-making because intermediate actions receive no reward signal and sparse outcome rewards make action values hard to estimate.

Approach

Use MCTS to estimate step-level Q-values from sparse outcome rewards, build step-level preference pairs from these values, and train a separate small LLM with step-level DPO whose implicit log-ratio serves as a Q-value model that selects among sampled candidate actions at inference, without fine-tuning the agent backbone.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add step-level Q-value guidance to Phi-3-mini-4k-instructPhi-3-mini-4k-instruct agent · WebShopaverage outcome reward: 0.30 -> 0.61 (+103%)Helped
add step-level Q-value guidance to Phi-3-mini-4k-instructPhi-3-mini-4k-instruct agent · HotPotQAaverage outcome reward: 0.20 -> 0.35 (+75%)Helped
add step-level Q-value guidanceLlama-3.1-8B-instruct agent · WebShopaverage outcome reward: 0.48 -> 0.60 (+25%)Helped
add step-level Q-value guidanceGPT-4o-mini agent · HotPotQAaverage outcome reward: 0.31 -> 0.44 (+42%)Helped
add step-level Q-value guidance (ablation)Phi-3-mini-4k-instruct agent · WebShop, n=5average reward: 0.50 -> 0.61Helped
replace step-level with trajectory-level preference data (ablation)Q-value model for Phi-3-mini-4k-instruct · WebShop, n=1average reward: 0.30 -> 0.30No clear effect
add Reflection to ReAct promptingGPT-4o-mini agent · HotPotQAaveraged reward: 0.31 -> 0.39Helped
add Reflection to ReAct promptingPhi-3-mini-4k-instruct agent · HotPotQAaveraged reward: 0.20 -> 0.15Hurt
add Q-value guidance to ReActGPT-4o-mini agent · HotPotQAaveraged reward: 0.31 -> 0.46Helped
add Q-value guidance to ReAct + ReflectionGPT-4o-mini agent · HotPotQAaveraged reward: 0.39 -> 0.48Helped

Surprising findings

Limitations

Experimental setup

Datasets: WebShop HotPotQA

Benchmarks: WebShop HotPotQA

Metrics: average outcome reward preference accuracy

Baselines: RFT AgentEvol ETO Best-of-N ReAct + Reflection trajectory-level Q-value model

Builds on: Direct Policy Optimization (DPO) Monte Carlo Tree Search UCT ETO AgentEvol Reflexion ReAct

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy