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ACT: Empowering Decision Transformer with Dynamic Programming via Advantage Conditioning
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Proposes Advantage-Conditioned Transformer (ACT), which labels offline trajectories with dynamic-programming-based advantage estimates (IAE or GAE) via in-sample expectile value iteration and conditions an encoder-decoder transformer on the desired advantage instead of return-to-go.
Problem
Decision Transformer conditions on return-to-go, which requires complete future trajectories, cannot stitch trajectory segments, and over-optimistically exploits high returns in stochastic environments.
Approach
Replace RTG conditioning with advantages estimated by in-sample expectile value iteration (IAE = Q - V, or GAE), and use an encoder-decoder transformer with a learned predictor of the maximal in-sample advantage as the test-time target.
Key results
- On deterministic D4RL MuJoCo tasks ACT achieves the highest score among sequence-modeling methods in 8 of 9 tasks (e.g., hopper-medium-replay 98.4 vs DT 75.8).
- On the 2048 stochastic game ACT converges to a 100% success rate while DT and 10%-BC converge to suboptimal policies.
- On delayed-reward tasks DT achieves average 88.0 vs ACT 81.7, with ACT outperforming CQL (13.4) and IQL (62.7).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace RTG conditioning with advantage conditioning | Decision Transformer, yielding ACT · Deterministic Gym MuJoCo | normalized score | Helped |
| Use ACT instead of the strongest listed baseline | HalfCheetah-medium · HalfCheetah-medium | normalized score: 48.4 -> 49.1\pm 0.2 | Helped |
| Use ACT instead of the strongest listed baseline | Hopper-medium-replay · Hopper-medium-replay | normalized score: 97.5 -> 98.4\pm 2.4 | Helped |
| Use ACT instead of the strongest listed baseline | Walker2d-medium-replay · Walker2d-medium-replay | normalized score: 77.2 -> 56.1\pm10.9 | Hurt |
| Use ACT instead of DT | ACT · Delayed-reward Hopper tasks | normalized score: 65.7_{\pm1.4} -> 49.4_{\pm1.5}; \bm{106.6_{\pm3.7}} -> 95.4_{\pm13.9} | Hurt |
| Use ACT instead of DT | ACT · Delayed-reward Walker2d tasks | normalized score: 72.1_{\pm4.3} -> \bm{73.8_{\pm1.9}}; 107.4_{\pm0.3} -> \bm{108.1_{\pm0.2}} | Helped |
| Increase predictor expectile σ2 (ablation) | ACT · D4RL tasks | performance | Helped |
| Replace the learned predictor with a constant positive target advantage (ablation) | ACT · HC-medium and HP-medium | performance | Mixed |
| Replace ACT encoder-decoder with GPT-2 architecture (ablation) | ACT · Hopper D4RL tasks | performance | Hurt |
| Replace sinusoidal encoding with learnable positional embedding (ablation) | ACT · D4RL tasks | performance | No clear effect |
| Use encoder-decoder architecture while retaining RTG conditioning (ablation) | DT-encdec · D4RL tasks | performance | Hurt |
| Remove predictor cφ and set desired RTG as in DT (ablation) | DT variant with ACT architecture · D4RL tasks | performance | Hurt |
Surprising findings
- On delayed-reward tasks DT outperforms ACT on average, and CQL degrades sharply, suggesting the advantage approach is not uniformly superior under sparse rewards.
- On NeoRL, CQL significantly outperforms ACT, IQL, and DT, which the authors attribute to CQL's search along the Q-function for OOD actions.
Limitations
- On delayed-reward tasks ACT is not uniformly better than DT and is affected by reward sparsity.
- Performance drops on NeoRL relative to CQL; ACT does not generate OOD actions beyond the dataset.
- Test-time advantage conditioning lacks a guarantee of positive performance difference when value estimation error is large (e.g., sigma_1 = 0.7 drops in some tasks).
Experimental setup
Datasets: D4RL halfcheetah D4RL hopper D4RL walker2d 2048 game dataset stochastic Gym MuJoCo datasets NeoRL
Benchmarks: D4RL Gym MuJoCo 2048 game stochastic Gym MuJoCo delayed reward D4RL tasks NeoRL
Metrics: normalized score success rate
Baselines: CQL IQL Onestep RL 10% BC RvS DT QDT EDT ESPER
Builds on: Decision Transformer Implicit Q-learning Generalized Advantage Estimation Q-learning with transformer-based conditioning (QDT) Conservative Q-learning
Closest papers by meaning
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