Research map / Multi-agent systems and games / LLM agents
SEAgent: Self-Evolving Computer Use Agent with Autonomous Learning from Experience
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Proposes SEAgent, a self-evolving computer-use agent framework that explores unfamiliar OSWorld software, uses a fine-tuned World State Model for step-level rewards, a guidebook-based Curriculum Generator, and GRPO plus adversarial imitation, followed by specialist-to-generalist distillation.
Problem
Computer use agents struggle with novel or specialized software that lacks human-annotated demonstrations, and existing reward models for CUA trajectories have poor judgment precision and low reward density.
Approach
Combine a trajectory-level World State Model that labels each action as correct or failure, a self-maintained software guidebook that drives curriculum task generation, and a policy update mixing GRPO on successful actions with adversarial imitation on failure actions; then distill specialists into a generalist via SFT and further RL.
Key results
- SEAgent specialist-to-generalist raises UI-TARS-7B-DPO average OSWorld success rate on five software apps from 11.3% to 34.5%.
- Specialist-to-generalist (34.5%) outperforms specialist ensemble RL (32.2%) and general RL (30.6%).
- World State Model (Qwen2.5-VL-7B fine-tuned) reaches 71.6% precision on AgentRewardBench with entire-process screenshots, versus 25.4% for base Qwen2.5-VL-7B and 72.1% for GPT-4o.
Surprising findings
- Feeding full-process screenshots to base Qwen2.5-VL models sharply degrades judgment precision (e.g., 64.1% to 25.4% for 7B), though the fine-tuned World State Model recovers it.
- Directly training a generalist across all software underperforms specialists, motivating the specialist-to-generalist strategy.
Limitations
- Self-evolution is bounded by the reward quality of the World State Model rather than real environment signals.
- Evaluated tasks are relatively simple, requiring under about 20 steps for a human expert.
- Gains on UI-TARS-1.5 for OSWorld are moderate because that model was already trained on OSWorld-like data.
Experimental setup
Datasets: OSWorld Chrome trajectories AgentRewardBench self-generated curriculum tasks on five OSWorld software apps
Benchmarks: OSWorld AgentRewardBench ScienceBoard
Metrics: success rate precision negative predictive value average precision
Baselines: GPT-4o GPT-4V Gemini-Pro-1.5 Claude3.7 Sonnet Gemini-Pro-2.5 UI-TARS-7B-DPO UI-TARS-72B-DPO DigiRL WebRL NNetNav
Builds on: GRPO DPO DigiRL WebRL NNetNav
Closest papers by meaning
- Agent S: An Open Agentic Framework that Uses Computers Like a Human (ICLR 2025 · similarity 0.88)
- MemEvolve: Meta-Evolution of Agent Memory Systems (ICML 2026 · similarity 0.88)
- OpenCUA: Open Foundations for Computer-Use Agents (NeurIPS 2025 · similarity 0.87)
- OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments (NeurIPS 2024 · similarity 0.87)
- Darwinian Memory: A Training-Free Self-Regulating Memory System for GUI Agent Evolution (ICML 2026 · similarity 0.87)
- Autonomous Continual Learning for Environment Adaptation of Computer-Use Agents (NeurIPS 2026 · similarity 0.87)
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