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LARM: Large Auto-Regressive Model for Long-Horizon Embodied Intelligence
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Proposes LARM, a lightweight (<5B) auto-regressive policy that outputs skill tokens and is trained with referee RL, where GPT-4 provides auxiliary per-step rewards to counter reward vanishing in long-horizon Minecraft tasks.
Problem
Long-horizon embodied agents trained with classic RL receive vanishing feedback because rewards arrive only after long action chains; giant LLM agents are too costly to deploy on embodied hardware.
Approach
Build the policy on a lightweight LLM (TinyLLaVA-3.1B with LoRA) that directly outputs a skill token, and train it with PPO plus an auxiliary reward from a giant LLM referee (GPT-4/GPT-4o) that judges each action's immediate contribution to the target task.
Key results
- On MineDojo, LARM reaches 0.93 on Harvest stick and 0.97 on Harvest bowl, outperforming RL-GPT (0.65) and other baselines on tasks where they report results.
- On Mineflayer, LARM completes the enchanted diamond sword in 16/30 trials, the first reported success on this achievement where Voyager, STEVE, and AutoGPT get 0/3.
- Ablation: environment reward only gets 0.00 success on iron sword; adding GPT-4o referee reward with four outcome categories (ER+AR4) raises it to 0.27 and stone sword from 0.10 to 0.40.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use GPT-4 auxiliary rewards instead of environment reward alone (ablation) | Referee RL · MineDojo, Harvest stick | success rate: 0.20 -> 0.93 | Helped |
| Use GPT-4 auxiliary rewards instead of environment reward alone (ablation) | Referee RL · MineDojo, Harvest wooden sword | success rate: 0.13 -> 0.70 | Helped |
| Use GPT-4 auxiliary rewards instead of environment reward alone (ablation) | Referee RL · MineDojo, Harvest stone sword | success rate: 0.10 -> 0.40 | Helped |
| Use GPT-4 auxiliary rewards instead of environment reward alone (ablation) | Referee RL · MineDojo, Harvest iron sword | success rate: 0.00 -> 0.27 | Helped |
| Replace GPT-4 auxiliary feedback with LLaVA-7B feedback (ablation) | Referee RL · MineDojo, Harvest stick | success rate: 0.93 -> 0.30 | Hurt |
| Use four-category feedback instead of judging only whether the outcome is positive (ablation) | Referee RL · MineDojo, Harvest stick | success rate: 0.80 -> 0.93 | Helped |
| Use four-category feedback instead of judging only whether the outcome is positive (ablation) | Referee RL · MineDojo, Harvest iron sword | success rate: 0.07 -> 0.27 | Helped |
| Increase the LLM base from TinyLLaVA-0.5B to TinyLLaVA-3.1B (ablation) | LARM · MineDojo, Harvest stick | success rate: 0.80 -> 0.83 | Helped |
| Add webpage-data pretraining (ablation) | LARM with TinyLLaVA-3.1B · MineDojo, Harvest stick | success rate: 0.83 -> 0.93 | Helped |
| Add webpage-data pretraining (ablation) | LARM with TinyLLaVA-3.1B · MineDojo, Harvest iron sword | success rate: 0.13 -> 0.27 | Helped |
Surprising findings
- A lightweight LLM (LLaVA-7B) used as the referee produced poor auxiliary rewards, giving worse results than no auxiliary reward on some tasks.
- Binary-style referee reward (only positive/negative outcome) performed worse than the four-category referee reward, since correct actions with no immediate positive outcome were penalized.
Limitations
- Referee reward relies on giant closed LLMs (GPT-4/GPT-4o), so cost and reproducibility depend on API access.
- Skills are predefined (RL-based skills in MineDojo or Mineflayer APIs); skill generation is not studied.
Experimental setup
Datasets: MineDojo tasks Mineflayer environment 34G Minecraft webpage data crawled from Wiki
Benchmarks: MineDojo harvest tasks Mineflayer achievements (wooden to enchanted diamond sword)
Metrics: success rate
Baselines: MineAgent Plan4MC LLaMA-Rider RL-GPT AutoGPT Voyager STEVE
Builds on: PPO Generalized Advantage Estimation TinyLLaVA CLIP STEVE
Closest papers by meaning
- CrafterDojo: A Suite of Foundation Models for Building Open-Ended Embodied Agents in Crafter (NeurIPS 2026 · similarity 0.87)
- From Words to Actions: Unveiling the Theoretical Underpinnings of LLM-Driven Autonomous Systems (ICML 2024 · similarity 0.87)
- WALL-E: World Alignment by NeuroSymbolic Learning improves World Model-based LLM Agents (NeurIPS 2025 · similarity 0.87)
- Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Tasks (NeurIPS 2024 · similarity 0.86)
- From Multimodal LLMs to Generalist Embodied Agents: Methods and Lessons (CVPR 2025 · similarity 0.86)
- Steve-Eye: Equipping LLM-based Embodied Agents with Visual Perception in Open Worlds (ICLR 2024 · similarity 0.86)
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