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MENTOR: Mixture-of-Experts Network with Task-Oriented Perturbation for Visual Reinforcement Learning

ICML 2025 · Reinforcement learning › Visual and representation RL · approach: Skill learning and diffusion policies · 1 citations (OpenAlex)

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Proposes MENTOR, a model-free visual RL agent that replaces the MLP backbone with a mixture-of-experts and perturbs weights using top-performing agents from RL history, outperforming DrM and other visual RL baselines in simulation and on three real-world manipulation tasks.

Problem

Visual deep RL for robot manipulation suffers from low sample efficiency, and gradient conflicts in MLP backbones plus random weight perturbations limit learning in challenging tasks.

Approach

Replace the MLP policy backbone with a sparse mixture-of-experts so gradients route to specialized experts, and replace random perturbation candidates with weights sampled from a Gaussian fit to a buffer of top-performing agents' weights from training history.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add task-oriented perturbation instead of random perturbation (ablation)MENTOR · Hopper Hop, Disassemble, Coffee Push, and Hammernormalized sample efficiency (training time): Hopper Hop: 1 -> 0.6167; Disassemble: 0.8505 -> 0.7056; Coffee Push: 0.9481 -> 0.8066; Hammer: 0.875 -> 0.7167Helped
add MoE instead of using an MLP backbone (ablation)MENTOR · Hopper Hop, Disassemble, Coffee Push, and Hammernormalized sample efficiency (training time): Hopper Hop: 0.85 -> 0.6167; Disassemble: 1 -> 0.7056; Coffee Push: 1 -> 0.8066; Hammer: 1 -> 0.7167Helped
add a pretrained visual encoder instead of training a CNN from scratch (ablation)MENTOR · Real-world Peg Insertion, Cable Routing, and Tabletop Golfperformance: 9%Helped
add MoE instead of using an MLP backbone (ablation)MENTOR · Peg Insertion, Cable Routing, and Tabletop Golfsuccess rate: Triangle: 0.7 -> 1.0; Arrow: 0.6 -> 1.0; Cable Routing: 0.45 -> 0.8; Tabletop Golf: 0.55 -> 0.7Helped
use task-oriented perturbation rather than basic random perturbation (ablation)MENTOR · Simulation taskssample efficiencyHelped
increase the number of MoE experts from 4 to 8 or 32 while keeping top_k = 4 (ablation)MENTOR · Meta-World Hammer (Sparse)performanceNo clear effect
replace MENTOR with DrMReal-world MENTOR · Peg Insertion, Cable Routing, and Tabletop Golfsuccess rate: Star: 1.0 -> 0.5; Triangle: 1.0 -> 0.2; Arrow: 1.0 -> 0.1; Cable Routing: 0.8 -> 0.2; Tabletop Golf: 0.7 -> 0.5Mixed

Surprising findings

Limitations

Experimental setup

Datasets: DeepMind Control Suite Meta-World Adroit

Benchmarks: DeepMind Control Suite Meta-World Adroit Peg Insertion (real-world) Cable Routing (real-world) Tabletop Golf (real-world)

Metrics: episode reward success rate training frames to threshold FPS

Baselines: DrM DrQ-v2 ALIX TACO

Builds on: DrQ-v2 DrM dormant neurons mixture-of-experts load balancing

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