Research map / Multi-agent systems and games / Human-AI and goal-conditioned
EECBS: A Bounded-Suboptimal Search for Multi-Agent Path Finding
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace high-level focal search with EES using online cost-to-go estimates | ECBS · random-32-32-20 | runtime and success rate | Helped |
| Add all four improvements: bypassing, conflict prioritization, symmetry reasoning, and WDG | EECBS · six MAPF benchmark maps | runtime and success rate | Helped |
| Add all four improvements | EECBS · random map, 1,081 instances solved by both | average solution cost: 1,967 -> 1,958 | No clear effect |
| Use relaxed instead of standard CBS bypassing conditions (ablation) | EECBS · random-32-32-20 | runtime | Helped |
| Prioritize cardinal and semi-cardinal conflicts (ablation) | EECBS · random-32-32-20 | runtime | Helped |
| Add symmetry reasoning (ablation) | EECBS · random-32-32-20 | runtime | Helped |
| Add adaptive WDG rather than omit WDG (ablation) | EECBS · random-32-32-20 | lower-bound improvement Δlb: 36.1 -> 54.8 | Helped |
| Compute WDG adaptively rather than for all CT nodes (ablation) | EECBS · random-32-32-20, w=1.04 | runtime spent computing WDG: 87.9% -> 77.6% | Helped |
| Add adaptive WDG (ablation) | EECBS · random-32-32-20 | runtime | Mixed |
| Use EECBS+ rather than ECBS | MAPF algorithms · random map, 2,000 instances | instances solved only by each algorithm: 444 instances are solved only by EECBS+; 0 instances are solved only by ECBS | Helped |
Closest papers by meaning
- Flex Distribution for Bounded-Suboptimal Multi-Agent Path Finding (AAAI 2022 · similarity 0.95)
- Multi-Agent Path Finding for Large Agents (AAAI 2019 · similarity 0.91)
- Traffic Flow Optimisation for Lifelong Multi-Agent Path Finding (AAAI 2024 · similarity 0.89)
- Anytime Multi-Agent Path Finding with an Adaptive Delay-Based Heuristic (AAAI 2025 · similarity 0.88)
- Decentralized Monte Carlo Tree Search for Partially Observable Multi-Agent Pathfinding (AAAI 2024 · similarity 0.88)
- Inapproximability of Optimal Multi-Agent Pathfinding Problems (AAAI 2025 · similarity 0.88)
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