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You Always Recognize Me (YARM): Robust Texture Synthesis Against Multi-View Corruption

ICML 2025 · 3D vision › NeRF and radiance fields · approach: NeRF for scene decomposition and understanding

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Optimizes the color voxel grid of a 3D object reconstructed from multi-view images, via adversarial-style perturbation under random corruptions, to create a robust texture (and a universal texture across same-class objects) that improves classifier accuracy on corrupted images without fine-tuning the model.

Problem

Pretrained image classifiers degrade under unknown image corruptions (noise, blur, weather, compression), and existing restoration or fine-tuning fixes either fail on complex corruptions or hurt clean-image accuracy.

Approach

Treat object appearance as a design variable: optimize a perturbation on the fixed-geometry DVGO-style voxel color grid so that rendered views remain recognizable under random corruptions, and share one perturbation across same-class objects to get a universal robust texture; the surrogate choice (smaller models) affects transferability.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
optimize a single object's texture instead of using VQSA fine-tuningVGG16 · IM3D, random corruption severityaccuracy: 0.7406 -> 0.8540Helped
optimize a single object's texture instead of using VQSA fine-tuningResNet-18 · IM3D, random corruption severityaccuracy: 0.8051 -> 0.8427Helped
use a universal texture rather than a single-object textureYARM with VGG16 proxy · IM3D, random corruption severityaccuracy: 0.8540 -> 0.3247Hurt
transfer single-object robust textures generated with ResNet-18YARM · IM3D, severity 1–5, ResNet-50average accuracy: 0.3472 -> 0.6684Helped
transfer single-object robust textures generated with ResNet-18YARM · IM3D, severity 1–5, ResNet-152average accuracyHelped
increase the perturbation bound from ϵ=1.0 to ϵ=5.0 (ablation)YARM with VGG16 proxy · IM3D, severity 1–5average accuracy: 0.6857 -> 0.8513Helped
increase the perturbation bound from ϵ=1.0 to ϵ=5.0 (ablation)YARM with ResNet-18 proxy · IM3D, severity 1–5average accuracy: 0.6531 -> 0.8481Helped
increase voxel grid resolution from 160 to 320 at ϵ=5.0 (ablation)YARM with VGG16 proxy · IM3D, severity 1–5average accuracy: 0.8513 -> 0.8492Hurt
increase voxel grid resolution from 160 to 320 at ϵ=5.0 (ablation)YARM with ResNet-18 proxy · IM3D, severity 1–5average accuracy: 0.8481 -> 0.8504Helped
increase voxel grid resolution from 160 to 320 at ϵ=1.0 (ablation)YARM with VGG16 proxy · IM3D, severity 1–5average accuracy: 0.6857 -> 0.7063Helped
increase voxel grid resolution from 160 to 320 at ϵ=1.0 (ablation)YARM with ResNet-18 proxy · IM3D, severity 1–5average accuracy: 0.6531 -> 0.6762Mixed
use ResNet-18 rather than VGG16 as the proxy modelYARM single-object texture · IM3D, transfer to other architecturesaverage accuracyMixed

Surprising findings

Limitations

Experimental setup

Datasets: IM3D ImageNet-C style corruptions (15 types, 5 severities)

Benchmarks: IM3D

Metrics: accuracy mean corruption error relative mCE average accuracy

Baselines: URIE VQSA DCP UnAdv

Builds on: DVGO Unadversarial examples (Salman et al., 2021) ImageNet-C corruption protocol universal adversarial perturbations

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