Research map / Multi-agent systems and games / Games and equilibria
Topological Distance Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Require symmetric inherent utilities | Topological distance games with any distance factor function · General topology graphs | jump-stable assignment existence | Helped |
| Use symmetric inherent utilities | Finding a jump-stable assignment in topological distance games · General topology graphs | computational complexity | Mixed |
| Allow asymmetric utilities on a connected topology graph of diameter at least 3 | Topological distance games · Two-agent instances | jump-stable assignment existence | Hurt |
| Require non-negative utilities and an acyclic friendship graph | Topological distance games with any distance factor function · General topology graphs | jump-stable assignment existence | Helped |
| Use a cycle topology with at most one friend per agent, excluding friendship cycles of length 3 or 5 | Topological distance games with non-negative utilities · Cycle topology | jump-stable assignment existence | Helped |
| Use a path topology and allow each agent at most two friends | Topological distance games with non-negative utilities · Path topology | jump-stable assignment existence | Helped |
| Use a tree topology with binary utilities and a cyclic friendship graph | Topological distance games · Tree topology | jump-stable assignment existence | Hurt |
| Use an extended-star topology with k branches and at least 5k+1 agents | Topological distance games with non-negative utilities and a cyclic friendship graph · Extended-star topology | jump-stable assignment existence | Helped |
| Require an acyclic friendship graph and non-negative utilities | Beneficial-jump dynamics in topological distance games · General topology graphs | dynamics convergence | Helped |
| Allow beneficial jumps to proceed under the acyclic, non-negative-utility conditions | Topological distance games · General topology graphs | number of dynamics steps: 2^k | Hurt |
| Use the reciprocal distance factor function | Deciding whether a jump-stable assignment exists · Topological distance games with a constant number of connected components and |V| = Θ(n) | computational complexity | Hurt |
| Use symmetric utilities | Jump dynamics in topological distance games · General topology graphs | dynamics convergence | Helped |
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