Research map / Reinforcement learning / Policy gradient and actor-critic
QPRL : Learning Optimal Policies with Quasi-Potential Functions for Asymmetric Traversal
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Proposes QPRL, which decomposes asymmetric traversal costs into a path-independent potential and a path-dependent residual, trained with a Lyapunov-style safety penalty for goal-reaching RL.
Problem
Goal-reaching RL in environments with asymmetric, direction-dependent or irreversible traversal costs, where symmetric or monolithic quasimetric value estimates fail to separate path-dependent and path-independent costs and lack safety guarantees.
Approach
Decompose the quasimetric distance into a learned state potential Φ(g)−Φ(s) plus a non-negative path residual Ψ(s→g), and enforce a Lyapunov-style expected-potential safety constraint in the policy loss via a dynamically tuned Lagrange multiplier.
Key results
- QPRL reaches 92.5% success on Asymmetric GridWorld vs 87.3% for QRL and 85.3% on Maze2D (Table 1).
- Abstract claims roughly 4x reduction in irreversible constraint violations versus baselines, and the ablation shows removing the constraint drops FetchPush success from 92.7% to 78.3%.
- Abstract claims sample complexity improved to ~O(sqrt(T)) over QRL's ~O(T), but the appendix proofs (contraction with factor 1, Hoeffding-based PAC bound) do not establish this rate.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use QPRL instead of QRL | goal-reaching RL · Asymmetric GridWorld | Success Rate (%): 87.3 ± 3.0 -> 92.5 ± 2.2 | Helped |
| use QPRL instead of QRL | goal-reaching RL · MountainCar | Normalized Return: -108.4 ± 6.7 -> -95.6 ± 4.1 | Helped |
| use QPRL instead of QRL | goal-reaching RL · FetchPush | Success Rate (%): 85.5 ± 3.6 -> 91.2 ± 3.0 | Helped |
| use QPRL instead of QRL | goal-reaching RL · LunarLander | Success Rate (%): 81.4 ± 4.0 -> 88.9 ± 3.4 | Helped |
| use QPRL instead of QRL | goal-reaching RL · Maze2D | Success Rate (%): 78.1 ± 4.3 -> 85.3 ± 3.7 | Helped |
| add the constraint (ablation) | QPRL · FetchPush | Success Rate (%): 78.3 (5.7) -> 92.7 (3.1) | Helped |
| use a quasimetric instead of a metric (ablation) | QPRL · FetchPush | Success Rate (%): 83.5 (4.2) -> 92.7 (3.1) | Helped |
| use the full ϕ function instead of linear ϕ (ablation) | QPRL · FetchPush | Success Rate (%): 89.1 (3.8) -> 92.7 (3.1) | Helped |
| disable the Lyapunov safety layer (ablation) | QPRL · asymmetric environments | constraint violations: approximately 4× | Hurt |
Surprising findings
- The Bellman contraction proof uses a sup-norm argument with factor 1, which is not a strict contraction, and the claimed sqrt(T) regret is asserted in Theorem 4.1 without derivation in the appendix.
- Reported numbers are internally inconsistent: text says 93.2% GridWorld success while Table 1 reports 92.5%, and reward descriptions give different cost values than Section 5.1.
Limitations
- Theoretical claims (sqrt(T) regret, Lyapunov stability) rest on informal or incomplete proofs, and the contraction argument is with factor 1.
- Reported numbers are internally inconsistent across text, tables, and reward descriptions, and the environments are custom modified simulators.
- Authors acknowledge scalability concerns in high-dimensional state spaces and sensitivity to hyperparameters, and assume stationary environments.
Experimental setup
Datasets: Asymmetric GridWorld MountainCar FetchPush LunarLander Maze2D
Benchmarks: Asymmetric GridWorld MountainCar FetchPush LunarLander Maze2D
Metrics: success rate normalized return traversal cost efficiency sample efficiency constraint violations
Baselines: QRL DDPG+HER SAC+HER Contrastive RL
Builds on: Quasimetric Reinforcement Learning (QRL) potential-based reward shaping Lyapunov-based safe RL (Chow et al., 2018) Hindsight Experience Replay
Closest papers by meaning
- Optimal Goal-Reaching Reinforcement Learning via Quasimetric Learning (ICML 2023 · similarity 0.90)
- Absolute State-wise Constrained Policy Optimization: High-Probability State-wise Constraints Satisfaction (NeurIPS 2026 · similarity 0.87)
- Reward Penalties on Augmented States for Solving Richly Constrained RL Effectively (AAAI 2024 · similarity 0.87)
- Aligning Flow Map Policies with Optimal $Q$-Guidance (NeurIPS 2026 · similarity 0.87)
- A Nearly Optimal and Low-Switching Algorithm for Reinforcement Learning with General Function Approximation (NeurIPS 2024 · similarity 0.87)
- Dual RL: Unification and New Methods for Reinforcement and Imitation Learning (ICLR 2024 · similarity 0.86)
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