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QPRL : Learning Optimal Policies with Quasi-Potential Functions for Asymmetric Traversal

ICML 2025 · Reinforcement learning › Policy gradient and actor-critic · approach: Constrained policy optimization

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Proposes QPRL, which decomposes asymmetric traversal costs into a path-independent potential and a path-dependent residual, trained with a Lyapunov-style safety penalty for goal-reaching RL.

Problem

Goal-reaching RL in environments with asymmetric, direction-dependent or irreversible traversal costs, where symmetric or monolithic quasimetric value estimates fail to separate path-dependent and path-independent costs and lack safety guarantees.

Approach

Decompose the quasimetric distance into a learned state potential Φ(g)−Φ(s) plus a non-negative path residual Ψ(s→g), and enforce a Lyapunov-style expected-potential safety constraint in the policy loss via a dynamically tuned Lagrange multiplier.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use QPRL instead of QRLgoal-reaching RL · Asymmetric GridWorldSuccess Rate (%): 87.3 ± 3.0 -> 92.5 ± 2.2Helped
use QPRL instead of QRLgoal-reaching RL · MountainCarNormalized Return: -108.4 ± 6.7 -> -95.6 ± 4.1Helped
use QPRL instead of QRLgoal-reaching RL · FetchPushSuccess Rate (%): 85.5 ± 3.6 -> 91.2 ± 3.0Helped
use QPRL instead of QRLgoal-reaching RL · LunarLanderSuccess Rate (%): 81.4 ± 4.0 -> 88.9 ± 3.4Helped
use QPRL instead of QRLgoal-reaching RL · Maze2DSuccess Rate (%): 78.1 ± 4.3 -> 85.3 ± 3.7Helped
add the constraint (ablation)QPRL · FetchPushSuccess Rate (%): 78.3 (5.7) -> 92.7 (3.1)Helped
use a quasimetric instead of a metric (ablation)QPRL · FetchPushSuccess Rate (%): 83.5 (4.2) -> 92.7 (3.1)Helped
use the full ϕ function instead of linear ϕ (ablation)QPRL · FetchPushSuccess Rate (%): 89.1 (3.8) -> 92.7 (3.1)Helped
disable the Lyapunov safety layer (ablation)QPRL · asymmetric environmentsconstraint violations: approximately 4×Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Asymmetric GridWorld MountainCar FetchPush LunarLander Maze2D

Benchmarks: Asymmetric GridWorld MountainCar FetchPush LunarLander Maze2D

Metrics: success rate normalized return traversal cost efficiency sample efficiency constraint violations

Baselines: QRL DDPG+HER SAC+HER Contrastive RL

Builds on: Quasimetric Reinforcement Learning (QRL) potential-based reward shaping Lyapunov-based safe RL (Chow et al., 2018) Hindsight Experience Replay

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