Research map / Reinforcement learning / Policy gradient and actor-critic
Optimal Goal-Reaching Reinforcement Learning via Quasimetric Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use a quasimetric QRL objective instead of Q-Learning | MountainCar discretized · reach 9 states | normalized return: 85.53 ± 3.69 vs 85.55 ± 3.57 | No clear effect |
| Use asymmetric quasimetric distances rather than symmetric ℓ2 distances (ablation) | QRL · MountainCar discretized, reach 9 states | normalized return: 73.27 ± 0.84 -> 85.55 ± 3.57 | Helped |
| Use asymmetric quasimetric distances rather than symmetric ℓ2 distances (ablation) | QRL · MountainCar discretized, reach top of hill | normalized return: 95.42 ± 0.16 -> 97.69 ± 0.26 | Helped |
| Replace QRL's optimal-value objective with a contrastive objective (ablation) | Quasimetric Q-function on MountainCar · reach 9 states | normalized return: 72.28 ± 4.63 -> 85.55 ± 3.57 | Helped |
| Replace QRL's optimal-value objective with a contrastive objective (ablation) | Quasimetric Q-function on MountainCar · reach top of hill | normalized return: 83.90 ± 8.73 -> 97.69 ± 0.26 | Helped |
| Use QRL instead of Contrastive RL | D4RL maze large · multi-goal | normalized episode return: 172.64 ± 5.13 -> 187.71 ± 7.62 | Helped |
| Use QRL instead of MSG | D4RL maze umaze · single-goal | normalized episode return: 101.1 ± 26.3 -> 71.72 ± 26.21 | Hurt |
| Use QRL instead of Contrastive RL | D4RL maze medium · multi-goal | normalized episode return: 137.01 ± 6.26 -> 150.51 ± 3.77 | Helped |
| Use QRL instead of Contrastive RL | D4RL maze umaze · multi-goal | normalized episode return: 142.43 ± 11.99 -> 150.60 ± 5.32 | Helped |
| Use QRL instead of Contrastive RL | Online FetchPush · state-based | sample efficiency: 4.9× | Helped |
| Use QRL instead of Contrastive RL | Online FetchSlide · state-based | sample efficiency: 2.7× | Helped |
Closest papers by meaning
- Offline Goal-conditioned Reinforcement Learning with Quasimetric Representations (NeurIPS 2025 · similarity 0.91)
- QPRL : Learning Optimal Policies with Quasi-Potential Functions for Asymmetric Traversal (ICML 2025 · similarity 0.90)
- Minimax Optimal Reinforcement Learning with Quasi-Optimism (ICLR 2025 · similarity 0.88)
- A Nearly Optimal and Low-Switching Algorithm for Reinforcement Learning with General Function Approximation (NeurIPS 2024 · similarity 0.87)
- Model-based RL as a Minimalist Approach to Horizon-Free and Second-Order Bounds (ICLR 2025 · similarity 0.87)
- DARLING: Detection Augmented Reinforcement Learning with Non-Stationary Guarantees (NeurIPS 2026 · similarity 0.86)
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