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Hybrid Quantum-Classical Multi-Agent Pathfinding

ICML 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Learning-guided MAPF search · 0 citations (OpenAlex)

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Proposes optimal hybrid quantum-classical multi-agent pathfinding algorithms (QP and QCP) that embed QUBO solves of restricted master problems inside branch-and-price(-and-cut), using conflict-graph QUBO formulations evaluated with simulated annealing and a D-Wave Advantage quantum annealer.

Problem

Optimal multi-agent path finding (MAPF) is NP-hard and scales poorly with agent count; existing quantum formulations are edge-based or too large for near-term quantum hardware.

Approach

Embed QUBO solving into a path-based column/row generation (branch-and-price-and-cut) loop: the restricted master problem is solved as a QUBO using conflict-graph formulations that decompose into independent subproblems, with a generalized pricing optimality criterion that allows arbitrary Lagrangian multipliers.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
solve the RMP optimally with ILP rather than use QP-QUBOQP · MovingAI MAPF benchmark, varying agent countstotal path costHelped
use QP-ILP instead of the best baselineQP · room-64-64-8, 100 agentstotal path costHurt
use QP-QUBO instead of PPPQP · MovingAI MAPF benchmark, varying agent countsrelative total path costHelped
use QP-QUBO instead of LNS2 or LaCAM*QP · MovingAI MAPF benchmark, varying agent countsrelative total path costMixed
initialize with PPP rather than a conflict-free solution from LNS2 or LaCAM*QP · maze-32-32-4, 100 agentstotal path costHurt
use the Conflict formulation instead of Half for QP (ablation)QP-QUBO · four MovingAI maps, 20 agentstotal path costHurt
use Conflict instead of Half for QP (ablation)QP-QUBO · four MovingAI maps, 20 agentsfeasible-solution countHelped
use Slack instead of Half for QCP (ablation)QCP · four MovingAI maps, 20 agentsoptimal-solution qualityNo clear effect
use Half instead of Slack for QCP (ablation)QCP-QUBO · four MovingAI maps, 20 agentsfeasible-solution countHelped
use Conflict instead of Half (ablation)QP-QUBO · four MovingAI maps, 20 agentstotal path costHurt

Surprising findings

Limitations

Experimental setup

Datasets: MovingAI benchmark maps and random scenarios

Benchmarks: MovingAI benchmark (empty-32-32, random-32-32-10, room-64-64-8, maze-32-32-4, den312d, ost003d, den520d)

Metrics: total path cost relative optimality gap upper bound number of infeasible QUBO solutions

Baselines: BCP EECBS LaCAM* LNS2 PPP QP-ILP

Builds on: branch-and-cut-and-price (BCP) for MAPF column generation Lagrangian relaxation Yen's k-shortest path algorithm

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