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Towards Efficient Online Tuning of VLM Agents via Counterfactual Soft Reinforcement Learning
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Proposes CoSo, an online RL fine-tuning method for VLM agents that uses counterfactual token-level causal weights to reweight entropy regularization, focusing exploration on action-critical tokens; it improves DigiRL and RL4VLM on AitW, Gym Cards, and ALFWorld.
Problem
Online RL fine-tuning of VLM agents is inefficient because the open-ended textual output space is huge and only a small subset of tokens affects the post-processed executable action, so uniform entropy exploration wastes effort.
Approach
Compute per-token causal weights via counterfactual token nullification measured on a surrogate SCM (a BERT-based classifier), and use these weights to scale per-token entropy in the soft RL objective, so exploration concentrates on action-critical tokens instead of uniform uncertainty over all tokens.
Key results
- On AitW, CoSo reaches 72.9% average success, reported as a 12.3% improvement over DigiRL (64.9%).
- On Gym Cards, CoSo achieves 49.3% average vs. 45.1% for RL4VLM, a 9.3% gain; on ALFWorld it reaches 26.5% vs. 22.7%.
- Counterfactual analysis finds under 10% of tokens are action-critical while over 80% have weights below 0.2.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add counterfactual causal-weighted entropy to DigiRL | DigiRL with AutoUI · AitW average | success rate: 64.9 -> 72.9; 12.3% | Helped |
| add counterfactual causal-weighted entropy to RL4VLM | RL4VLM with LLaVA-1.6 · Gym Cards average | success rate: 9.3% | Helped |
| add counterfactual causal-weighted entropy to RL4VLM | RL4VLM with LLaVA-1.6 · ALFWorld average | success rate: 16.7% | Helped |
| add counterfactual causal-weighted entropy to RL4VLM | RL4VLM with Qwen2.5-7B-Instruct · AlfredTWEnv average | success rate: 32.8 -> 39.6 | Helped |
| add naive uniform entropy regularization (ablation) | RL · WebShopping and NumberLine | success rate | No clear effect |
| add counterfactual causal weights to entropy regularization (ablation) | RL + entropy · WebShopping and NumberLine | final task success | Helped |
Surprising findings
- Naive entropy regularization over all tokens provides only marginal improvement over standard RL on WebShopping and NumberLine.
- On the text-only AlfredTWEnv with a Qwen2.5-7B LLM agent, CoSo improves average success from 32.8% to 39.6% over RL4VLM.
Limitations
- Longest utterances in experiments are under 300 tokens; effectiveness on ultra-long chain-of-thought is unexplored.
- Gains are reported over only a few seeds (3) with large standard deviations on AitW, so differences may be noisy.
- Theoretical guarantees rely on standard soft-RL assumptions and a bounded-entropy argument rather than analysis of the learned SCM's accuracy.
Experimental setup
Datasets: Android-in-the-Wild (AitW) General Android-in-the-Wild (AitW) WebShopping Gym Cards (NumberLine, EZPoints, Points24, Blackjack) ALFWorld AlfredTWEnv
Benchmarks: AitW General AitW WebShopping Gym Cards ALFWorld AlfredTWEnv
Metrics: success rate (%)
Baselines: Gemini 1.5 Pro GPT-4V AppAgent CogAgent AutoUI + SFT Online Filtered BC DigiRL RL4VLM CNN + RL LLaVA-1.6 + SFT
Builds on: DigiRL RL4VLM soft actor-critic PPO AWR
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