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Learning Temporal Distances: Contrastive Successor Features Can Provide a Metric Structure for Decision-Making
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Proposes the successor distance, a temporal distance built from contrastive successor features via a change of variables that provably satisfies the triangle inequality in stochastic MDPs, and learns it via Contrastive Metric Distillation for offline goal-reaching RL.
Problem
Temporal distances used for goal-reaching fail to satisfy the triangle inequality in stochastic settings, which hurts generalization and shortest-path finding.
Approach
Define a successor distance as the log-ratio of discounted state occupancies (g to g versus s to g, minimized over policies), prove it is a quasimetric, and learn it either by a one-step contrastive objective with a quasimetric network or a two-step distillation of contrastive features into an MRN quasimetric.
Key results
- On AntMaze umaze, CMD 2-step reaches 97.0 ± 0.4% success versus 76.8 ± 2.3% for QRL and 79.8 ± 1.6% for CRL (CPC).
- On 2D navigation, the method reaches about 80% of goals while the best prior method reaches around 50%.
- CMD 1-step achieves 68.0 ± 2.1% on large-play and 74.5 ± 2.3% on large-diverse, outperforming all baselines on those tasks.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Distill contrastive features into a quasimetric architecture | Contrastive RL on synthetic 2D navigation · Synthetic 2D navigation | success rate: approximately 50% -> approximately 80% | Helped |
| Use CMD 1-step instead of QRL | Goal-conditioned policy on AntMaze · AntMaze medium-play | success rate: 76.5 \pm 2.1 -> \mathbf{78.0 \pm 4.0} | Helped |
| Use CMD 1-step instead of QRL | Goal-conditioned policy on AntMaze · AntMaze medium-diverse | success rate: 73.4 \pm 1.9 -> \mathbf{83.0 \pm 3.1} | Helped |
| Use CMD 1-step instead of QRL | Goal-conditioned policy on AntMaze · AntMaze large-play | success rate: 52.9 \pm 2.8 -> \mathbf{68.0 \pm 2.1} | Helped |
| Use CMD 1-step instead of QRL | Goal-conditioned policy on AntMaze · AntMaze large-diverse | success rate: 51.5 \pm 3.8 -> \mathbf{74.5 \pm 2.3} | Helped |
| Use CMD 2-step instead of QRL | Goal-conditioned policy on AntMaze · AntMaze umaze | success rate: 76.8 \pm 2.3 -> \mathbf{97.0 \pm 0.4} | Helped |
| Use CMD 2-step instead of QRL | Goal-conditioned policy on AntMaze · AntMaze umaze-diverse | success rate: 80.1 \pm 1.3 -> \mathbf{90.5 \pm 1.4} | Helped |
| Use CMD 2-step instead of QRL | Goal-conditioned policy on AntMaze · AntMaze large-play | success rate: 52.9 \pm 2.8 -> 59.2 \pm 1.8 | Helped |
| Use CMD 2-step instead of QRL | Goal-conditioned policy on AntMaze · AntMaze large-diverse | success rate: 51.5 \pm 3.8 -> 63.6 \pm 1.9 | Helped |
Surprising findings
- CMD 1-step is best on several AntMaze variants but CMD 2-step is best only on umaze, and it trails QRL and CRL on medium-play and medium-diverse for 2-step.
Limitations
- Theoretical results require discrete state spaces, while experiments use continuous settings.
- Distance may be infinite in non-ergodic settings.
- AntMaze comparisons restricted to small network sizes.
Experimental setup
Datasets: AntMaze suite synthetic 2D navigation trajectories
Benchmarks: AntMaze umaze AntMaze medium AntMaze large synthetic 2D navigation
Metrics: success rate standard error
Baselines: DDPG Quasimetric RL Contrastive RL (CPC) Contrastive RL (NCE) GCBC IQL
Builds on: Contrastive RL Quasimetric RL Metric Residual Network infoNCE Contrastive learning of successor features
Closest papers by meaning
- Offline Goal-conditioned Reinforcement Learning with Quasimetric Representations (NeurIPS 2025 · similarity 0.89)
- Temporal Difference Flows (ICML 2025 · similarity 0.86)
- Contrastive Representations for Temporal Reasoning (NeurIPS 2025 · similarity 0.86)
- ContraDiff: Planning Towards High Return States via Contrastive Learning (ICLR 2025 · similarity 0.86)
- Hitting Time Isomorphism for Multi-Stage Planning with Foundation Policies (NeurIPS 2026 · similarity 0.86)
- Learning Successor Features the Simple Way (NeurIPS 2024 · similarity 0.85)
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