Research map / Reinforcement learning / Imitation learning
Robust Inverse Constrained Reinforcement Learning under Model Misspecification
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Shows that inverse constrained RL constraints learned in one environment become unsafe under dynamics mismatch, and proposes AR-ICRL, which learns a robust policy via a two-player Markov game with an opponent policy and then distills a robust constraint.
Problem
Inverse constrained RL infers constraints from expert demonstrations assuming training and deployment dynamics are identical; under dynamics mismatch the inferred constraints fail to keep agents safe.
Approach
Model dynamics misspecification as an adversarial opponent policy mixed into the executed policy, solve a two-player Markov game to get a safety-robust policy, adapt the constraint (feasibility function) to match expert likelihood under soft or hard optimality, then distill the robust policy into a robust constraint.
Key results
- In Blocked Half-Cheetah under large fully random noise, AR-ICRL achieved a 31%±10% constraint violation rate versus 40%±18% for MEICRL.
- In Blocked Ant under large attack noise, AR-ICRL reached 44%±16% violation rate versus 56%±30% for MEICRL and 54%±45% for VICRL.
- In windy Gridworlds, AR-ICRL showed notably lower constraint violation than MEICRL under increasing wind strength.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use AR-ICRL instead of MEICRL | Blocked Half-Cheetah · Large-scale fully random noise | Constraint Violation Rate: 40%±18% -> 31%±10% | Helped |
| Use AR-ICRL instead of IRCO | Blocked Half-Cheetah · Large-scale partially random noise | Constraint Violation Rate: 43%±8% -> 34%±2% | Helped |
| Use AR-ICRL instead of IRCO | Blocked Half-Cheetah · Large-scale attack noise | Constraint Violation Rate: 72%±13% -> 63%±8% | Helped |
| Use AR-ICRL instead of BC2L | Blocked Ant · Large-scale fully random noise | Constraint Violation Rate: 58%±9% -> 53%±4% | Helped |
| Use AR-ICRL instead of IRCO | Blocked Ant · Large-scale partially random noise | Constraint Violation Rate: 67%±7% -> 59%±6% | Helped |
| Use AR-ICRL instead of VICRL | Blocked Ant · Large-scale attack noise | Constraint Violation Rate: 54%±45% -> 44%±16% | Helped |
| Use AR-ICRL instead of IRCO | Crippled Walker · Large-scale fully random noise | Constraint Violation Rate: 34%±16% -> 31%±9% | Helped |
| Use AR-ICRL instead of IRCO | Crippled Walker · Large-scale partially random noise | Constraint Violation Rate: 69%±24% -> 65%±12% | Helped |
| Use AR-ICRL instead of IRCO | Crippled Walker · Large-scale attack noise | Constraint Violation Rate: 68%±14% -> 53%±37% | Helped |
| Increase opponent strength (lower α) | AR-ICRL · Windy Gridworlds | Constraint Violation Rate | Helped |
Surprising findings
- BC2L and VICRL attain higher rewards in Blocked Ant but cannot guarantee safety, showing reward does not track constraint satisfaction.
Limitations
- Requires online environment interaction, which may be costly or hazardous.
- Assumes the training-deployment dynamics discrepancy lies within a bounded uncertainty set.
- Experiments use only four seeds and rely on a fixed alpha=0.95 for continuous tasks.
Experimental setup
Datasets: ICRL benchmark (Liu et al., 2023) expert demonstrations in Gridworld environments
Benchmarks: Gridworld (windy) Blocked Half-Cheetah Blocked Ant Crippled Walker
Metrics: constraint violation rate episode cost feasible reward
Baselines: MEICRL BC2L VICRL IRCO
Builds on: MEICRL Viano et al. adversarial robust imitation PPO-Lagrange VICRL
Closest papers by meaning
- Confidence Aware Inverse Constrained Reinforcement Learning (ICML 2024 · similarity 0.92)
- Learning Constraints from Offline Demonstrations via Superior Distribution Correction Estimation (ICML 2024 · similarity 0.92)
- Provably Efficient Exploration in Inverse Constrained Reinforcement Learning (ICML 2025 · similarity 0.91)
- Simplifying Constraint Inference with Inverse Reinforcement Learning (NeurIPS 2024 · similarity 0.91)
- Constrained Reinforcement Learning Under Model Mismatch (ICML 2024 · similarity 0.91)
- Efficient Action-Constrained Reinforcement Learning via Acceptance-Rejection Method and Augmented MDPs (ICLR 2025 · similarity 0.88)
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