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Learning Latent Structures in Network Games via Data-Dependent Gated-Prior Graph Variational Autoencoders

ICML 2024 · Graph learning › Graph self-supervised learning · approach: Diffusion-based graph generation

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Proposes GPGVAE, an unsupervised graph VAE with a data-dependent gated (correlation/anticorrelation) prior that infers latent interaction type and network structure from equilibrium actions in network games.

Problem

Inferring latent network structures and interaction types (strategic complement vs. substitute) among individuals from their observed actions in network games, without knowing utility functions or partial network connections.

Approach

A data-dependent gated prior that switches between correlation and anticorrelation edge priors computed from game actions, gated by a latent interaction type predicted by a spectral GNN encoder pretrained on synthetic games, combined with a Transformer-based mixture-of-Bernoulli structure encoder and GNN decoder trained stage-wise with Monte Carlo gradients.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use the score function estimator with EMA control variate instead of the pathwise estimator (ablation)GPGVAE · Linear quadratic games, strategic substitute and complement; linear influence games; BH graphical gamesAUC: 87.89 ±6.13 -> 88.12 ±5.37; 93.40 ±3.55 -> 93.32 ±3.28; 60.64 ±8.44 -> 62.72 ±5.79; 82.53 ±6.38 -> 82.66 ±7.57Mixed
use the measure-valued gradient estimator instead of the pathwise estimator (ablation)GPGVAE · Linear quadratic games, strategic substitute and complement; linear influence games; BH graphical gamesAUC: 87.89 ±6.13 -> 88.22 ±6.40; 93.40 ±3.55 -> 93.75 ±3.60; 60.64 ±8.44 -> 62.40 ±5.42; 82.53 ±6.38 -> 82.45 ±5.87Mixed

Surprising findings

Limitations

Experimental setup

Datasets: Indian Villages Foursquare (New York, Sao Paulo) Yelp (PA, LA) Synthetic BA/ER/WS network games

Benchmarks: Synthetic linear quadratic, linear influence, BH graphical games Indian Villages Foursquare Yelp

Metrics: AUC

Baselines: Graphical Lasso Regularized Lasso LinQuadOpt BlockRegression VGAE VGCN DAG-GNN uGLAD LDS NodeFormer

Builds on: Graph VAE (VGAE) graphical lasso linear quadratic games Gumbel-Softmax REINFORCE

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