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Hard Tasks First: Multi-Task Reinforcement Learning Through Task Scheduling
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Proposes Scheduled Multi-Task Training (SMT), which schedules the hardest Meta-World tasks first using an SAC-based evaluation metric, with periodic network resets and budget-based stages to counter simplicity bias.
Problem
Multi-task RL with tasks of varying difficulty suffers negative transfer and simplicity bias, where easy tasks dominate gradient updates and hard tasks go unlearned.
Approach
Dynamically prioritize the K hardest tasks (ranked by a probabilistic-inference evaluation metric of return minus log-policy) in a training pool, periodically reset policy and Q networks while keeping replay buffers, and use a two-stage budget to revisit unsolvable tasks.
Key results
- SMT reaches 86.8% average success on Meta-World MT10, versus 82.4% for the next-best baseline PaCo and 69.4% for SAC-MT.
- On MT50, SMT attains 8.0% average bottom-20 success versus 4.6% for PaCo.
- Ablation: removing the reset mechanism drops MT10 average success from 86.8% to 70.7%; hard-tasks-first scheduling beats easy-tasks-first (62.7%) and random (62.6%).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| prioritize difficult tasks using complexity-based scheduling | SMT · Meta-World MT10 | average success ratio (%): 82.4 ± 14.2 -> 86.8 ± 8.6 | Helped |
| prioritize difficult tasks using complexity-based scheduling | SMT · Meta-World MT50 bottom-20 | average success ratio (%): 4.6 ± 8.2 -> 8.0 ± 8.9 | Helped |
| prioritize difficult tasks using complexity-based scheduling | SMT · Meta-World MT50 bottom-30 | average success ratio (%): 26.1 ± 15.0 -> 26.8 ± 13.1 | Helped |
| prioritize difficult tasks using complexity-based scheduling | SMT · Meta-World MT50 bottom-40 | average success ratio (%): 44.6 ± 11.2 -> 45.0 ± 9.9 | Helped |
| prioritize difficult tasks using complexity-based scheduling | SMT · Meta-World MT50 bottom-50 | average success ratio (%): 55.6 ± 9.1 -> 56.0 ± 8.0 | Helped |
| set κ to 0.7 (ablation) | SMT · Meta-World MT10 C | average success ratio (%): 86.8 ±8.6 -> 79.8±15.5 | Hurt |
| set κ to 0.9 (ablation) | SMT · Meta-World MT10 C | average success ratio (%): 86.8 ±8.6 -> 85.3±9.8 | No clear effect |
| set M to 2000 (ablation) | SMT · Meta-World MT10 C | average success ratio (%): 86.8 ±8.6 -> 59.1±23.6 | Hurt |
| set M to 3000 (ablation) | SMT · Meta-World MT10 C | average success ratio (%): 86.8 ±8.6 -> 74.4±12.7 | Hurt |
| remove the reset mechanism (ablation) | SMT · Meta-World MT10 C | average success ratio (%): 86.8 ±8.6 -> 70.7 ±17.4 | Hurt |
| schedule easy tasks first (ablation) | SMT · Meta-World MT10 C | average success ratio (%): 86.8±8.6 -> 62.7±17.4 | Hurt |
| select tasks randomly (ablation) | SMT · Meta-World MT10 C | average success ratio (%): 86.8±8.6 -> 62.6±21.3 | Hurt |
Surprising findings
- Difficult 'push' task is learned when paired with another difficult task (peg-insert-side) but fails when paired with easy 'reach', showing simplicity bias.
Limitations
- Evaluated only on Meta-World with SAC backbone; generalization to other RL algorithms and domains not shown.
- Performance variance across tasks remains high (e.g., std of 31.9 on push-related tasks).
Experimental setup
Datasets: Meta-World MT10 Meta-World MT50
Benchmarks: Meta-World MT10 Meta-World MT50
Metrics: average success ratio (%) average bottom-k success ratio
Baselines: SAC-MT SAC-MT-MH SAC-soft-modular PCGrad PaCo
Builds on: SAC VariBAD Resetting deep RL (Nikishin et al., 2022) PCGrad
Closest papers by meaning
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