atlas

Research map / Reinforcement learning / Visual and representation RL

Position: Automatic Environment Shaping is the Next Frontier in RL

ICML 2024 · Reinforcement learning › Visual and representation RL · approach: Vision-based robot RL · 0 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

A position paper arguing that manual environment shaping (reward, observation, action, initial state, termination design) is the main bottleneck for sim-to-real RL and that automating it should be the research priority, supported by IsaacGymEnvs ablations and a Eureka case study.

Problem

Sim-to-real RL for robotics requires heavy manual task-specific environment shaping, which bottlenecks scaling RL to diverse tasks and is not automated.

Approach

Frames environment shaping (reward, observation, action space, initial/goal states, termination) as a distinct, formalized bilevel optimization problem over a shaping function, and argues for automating it jointly rather than only reward design, with unshaped benchmarks.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use sparse reward instead of the shaped reward (ablation)AllegroHand · AllegroHandReward: 38777 -> 0Hurt
Remove action-space shaping (ablation)AllegroHand · AllegroHandReward: 38777 -> 21530Hurt
Remove observation-space shaping (ablation)AllegroHand · AllegroHandReward: 38777 -> 2114Hurt
Remove early termination (ablation)AllegroHand · AllegroHandReward: 38777 -> 0Hurt
Use a single initial state (ablation)AllegroHand · AllegroHandReward: 38777 -> 0Hurt
Use a single goal state (ablation)AllegroHand · AllegroHandReward: 38777 -> 141155Helped
Use sparse reward instead of the shaped reward (ablation)Humanoid · HumanoidReward: 7554 -> 5237Hurt
Remove action-space shaping (ablation)Humanoid · HumanoidReward: 7554 -> 67Hurt
Remove observation-space shaping (ablation)Humanoid · HumanoidReward: 7554 -> 0Hurt
Remove early termination (ablation)Humanoid · HumanoidReward: 7554 -> 705Hurt
Use a single initial state (ablation)Humanoid · HumanoidReward: 7554 -> 5735Hurt
Use sparse reward instead of the shaped reward (ablation)Anymal · AnymalReward: -45 -> -2789Hurt

Surprising findings

Limitations

Experimental setup

Datasets: IsaacGymEnvs tasks (AllegroHand, Humanoid, Anymal)

Benchmarks: IsaacGymEnvs AllegroHand IsaacGymEnvs Humanoid IsaacGymEnvs Anymal

Metrics: episode return relative automation performance gain

Baselines: Eureka human-designed environment shaping

Builds on: Eureka PPO IsaacGymEnvs

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy