Research map / Large language models / Alignment and preferences
Nash Learning from Human Feedback
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Proposes Nash learning from human feedback (NLHF), learning a pairwise preference model and computing its regularized Nash equilibrium with Nash-MD (tabular, last-iterate convergence) and policy-gradient variants, evaluated on TL;DR summarization.
Problem
Reward-model-based RLHF cannot represent non-transitive or diverse human preferences and its reward depends on the data distribution, so aligning LLMs with pairwise human feedback needs a different objective.
Approach
Replace the Bradley-Terry reward model with a pairwise preference model and optimize for its regularized Nash equilibrium; Nash-MD does mirror descent against a geometric mixture of the current and reference policy, giving last-iterate convergence without storing past policies.
Key results
- Nash-MD-PG with mixture parameter beta in [0.125, 0.375] outperforms Self-Play and Best-Response in PaLM 2 pairwise preference table.
- Nash-MD tabular algorithm has last-iterate KL convergence at rate O(1/T) to the regularized Nash equilibrium.
- Table shows MD1 (beta=0.125) beats SFT with preference 0.982 and RLHF with 0.598.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Nash-MD-PG with β=0.125 instead of RLHF | SFT-initialized summarization policy · TL;DR | PaLM 2 preference win rate: 0.598 | Helped |
| Use Nash-MD-PG with β=0.125 instead of Self-Play | SFT-initialized summarization policy · TL;DR | PaLM 2 preference win rate: 0.592 | Helped |
| Use Nash-MD-PG with β=0.25 instead of Self-Play (ablation) | Nash-MD-PG · TL;DR | PaLM 2 preference win rate: 0.504 | No clear effect |
| Use Nash-MD-PG with β=0.375 instead of Self-Play (ablation) | Nash-MD-PG · TL;DR | PaLM 2 preference win rate: 0.545 | Helped |
| Use Nash-MD-PG with β=0.5 instead of Self-Play (ablation) | Nash-MD-PG · TL;DR | PaLM 2 preference win rate: 0.499 | No clear effect |
| Use Nash-MD-PG with β=0.625 instead of Self-Play (ablation) | Nash-MD-PG · TL;DR | PaLM 2 preference win rate: 0.451 | Hurt |
| Use Nash-MD-PG with β=0.75 instead of Self-Play (ablation) | Nash-MD-PG · TL;DR | PaLM 2 preference win rate: 0.310 | Hurt |
| Use best response against SFT (β=1) instead of Self-Play (ablation) | Nash-MD-PG · TL;DR | PaLM 2 preference win rate: 0.211 | Hurt |
| Use Nash-EMA-PG last iterate with β=0.999 instead of Self-Play (ablation) | Nash-EMA-PG · TL;DR | PaLM 2 preference win rate: 0.445 | Hurt |
| Use Nash-EMA-PG last iterate with β=0.9995 instead of Self-Play (ablation) | Nash-EMA-PG · TL;DR | PaLM 2 preference win rate: 0.362 | Hurt |
| Use average Nash-EMA-PG policy with β=0.999 instead of Self-Play (ablation) | Nash-EMA-PG · TL;DR | PaLM 2 preference win rate: 0.464 | Hurt |
| Use average Nash-EMA-PG policy with β=0.9995 instead of Self-Play (ablation) | Nash-EMA-PG · TL;DR | PaLM 2 preference win rate: 0.488 | No clear effect |
Surprising findings
- Self-Play and Best-Response against a fixed policy are both outperformed by intermediate mixture parameters.
Limitations
- Hyperparameters were not tuned per method, so comparisons with RLHF are not fully fair.
- Experiments limited to one summarization task with PaLM 2 Large as judge.
- One-step-at-a-time geometric mixture sampling differs from the true regularized policy.
Experimental setup
Datasets: TL;DR
Benchmarks: TL;DR summarization pairwise evaluation
Metrics: pairwise win probability vs PaLM 2 Large preference
Baselines: RLHF Self-Play Best-Response against SFT Nash-EMA
Builds on: RLHF Direct Preference Optimization Identity Preference Optimization online mirror descent fictitious play
Closest papers by meaning
- Iterative Nash Policy Optimization: Aligning LLMs with General Preferences via No-Regret Learning (ICLR 2025 · similarity 0.93)
- Multi-turn Reinforcement Learning with Preference Human Feedback (NeurIPS 2024 · similarity 0.92)
- Personalizing Reinforcement Learning from Human Feedback with Variational Preference Learning (NeurIPS 2024 · similarity 0.91)
- Zeroth-Order Policy Gradient for Reinforcement Learning from Human Feedback without Reward Inference (ICLR 2025 · similarity 0.91)
- MA-RLHF: Reinforcement Learning from Human Feedback with Macro Actions (ICLR 2025 · similarity 0.91)
- PILAF: Optimal Human Preference Sampling for Reward Modeling (ICML 2025 · similarity 0.90)
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