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Iterative Data Smoothing: Mitigating Reward Overfitting and Overoptimization in RLHF

ICML 2024 · Reinforcement learning › RL from feedback · approach: Theory of RLHF · 0 citations (OpenAlex)

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Proposes Iterative Data Smoothing (IDS), which replaces hard preference labels with model-predicted soft labels during reward model training, to mitigate reward overfitting and overoptimization in RLHF.

Problem

Reward models in RLHF overfit after about one epoch (test cross-entropy rises), and policy optimization against them causes reward overoptimization, especially with long-tailed preference data coverage.

Approach

During each training epoch, update the reward model on the current labels and then update the labels toward the model's predicted preference probabilities (a weighted average with step size beta), so rarely compared pairs keep near-initial labels and are implicitly penalized, similar to pessimism.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use iterative model-based soft-label updates instead of vanilla MLEReward learning in multi-armed bandits · Multi-armed banditpopulation cross-entropy lossHelped
Use iterative model-based soft-label updates instead of pessimistic MLEReward learning in multi-armed bandits · Multi-armed banditpopulation cross-entropy lossHelped
Use iterative model-based soft-label updates instead of vanilla MLEPolicy learning from learned rewards · Multi-armed banditground-truth rewardHelped
Use iterative model-based soft-label updates instead of MLEReward learning with neural reward models · HHevaluation lossHelped
Use iterative model-based soft-label updates instead of MLEPolicy learning with neural reward models · HHground-truth rewardHelped
Use iterative model-based soft-label updates instead of MLEReward learning · TLDRtest accuracyNo clear effect
Use iterative model-based soft-label updates instead of MLEPolicy learning · TLDRpolicy rewardHelped
Replace the standard IDS soft-label update with confidence-weighted original-label loss (IDS V2) (ablation)IDS · Neural network reward learningpractical performanceHurt

Surprising findings

Limitations

Experimental setup

Datasets: Anthropic HH (Dahoas/static-hh) TLDR (CarperAI/openai_summarize_comparisons) simulated bandit data

Benchmarks: Anthropic HH TLDR simulated 3-armed and K-armed bandit

Metrics: population/test cross-entropy loss test accuracy ground-truth reward vs KL divergence suboptimality

Baselines: MLE (vanilla cross-entropy reward training) pessimistic MLE

Builds on: Bradley-Terry-Luce model pessimistic MLE proximal policy optimization knowledge distillation

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