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Position: Social Environment Design Should be Further Developed for AI-based Policy-Making

ICML 2024 · Reinforcement learning › Visual and representation RL · approach: Inferring decision-making from behavior

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Position paper proposing Social Environment Design, a framework that uses voting on social welfare objectives plus a principal policy-maker operating in a POMG-based economy, illustrated with a sequential social dilemma apple-picking game and a list of open problems.

Problem

AI-based economic and government policy-making struggles with misaligned policy-makers, limited foresight of policy outcomes, and the lack of a general framework linking simulation, RL, and social choice.

Approach

Combines voting on policy objectives with a principal (environment designer) who repeatedly solves a Stackelberg game against followers in a parameterized, online Partially Observable Markov Game, generalizing mechanism design to dynamic economic environments.

Key results

Limitations

Experimental setup

Datasets: Melting Pot 2.0 apple picking environment (simulated)

Builds on: AI Economist Human Centered Mechanism Design Stackelberg-POMDP Melting Pot 2.0 Harvest game

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