Research map / Reinforcement learning / Visual and representation RL
Hindsight policy gradients
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use hindsight policy gradients instead of goal-conditional policy gradients | Sparse-reward bit-flipping environment (k=8, batch size 16) · Bit flipping (k=8) | batches to obtain excellent policies: more than 400 batches earlier | Helped |
| Use hindsight policy gradients instead of goal-conditional policy gradients | Sparse-reward bit-flipping environment (k=16, batch size 16) · Bit flipping (k=16) | learning performance | Helped |
| Add an approximate value-function baseline to HPG | HPG · Bit flipping (k=8) | training stability | Hurt |
| Use hindsight policy gradients instead of goal-conditional policy gradients | Sparse-reward empty-room grid world · Empty room | batches to obtain excellent policies: at least 200 batches | Helped |
| Use hindsight policy gradients instead of goal-conditional policy gradients | Sparse-reward four-rooms grid world · Four rooms | sample efficiency | Helped |
| Use HPG instead of GCPG | Ms. Pac-man (batch size 16) · Ms. Pac-man | policy performance | Mixed |
| Use HPG instead of GCPG | Ms. Pac-man (small batch size, all active goals used) · Ms. Pac-man | policy performance | Helped |
| Use HPG instead of GCPG | FetchPush (batch size 16) · FetchPush | learning performance | Helped |
| Remove likelihood-ratio corrections from HPG (ablation) | HPG · Bit flipping | hyperparameter sensitivity | Hurt |
| Remove likelihood-ratio corrections from HPG (ablation) | HPG · Four rooms | hyperparameter sensitivity | Hurt |
| Add an approximate value-function baseline to HPG (ablation) | HPG · Grid world environments | training stability | Mixed |
| Subsample active goals during HPG training (ablation) | HPG · Ms. Pac-man (batch size 16) | final policy performance: 3 active goals per episode (out of potentially 28) | Hurt |
Closest papers by meaning
- Prospective Hindsight: Self-Calibrating Reinforcement Learning via Prediction–Reality Gaps (NeurIPS 2026 · similarity 0.89)
- Provably Efficient Partially Observable Risk-sensitive Reinforcement Learning with Hindsight Observation (ICML 2024 · similarity 0.88)
- Goal-Conditioned On-Policy Reinforcement Learning (NeurIPS 2024 · similarity 0.88)
- DISCOVER: Automated Curricula for Sparse-Reward Reinforcement Learning (NeurIPS 2025 · similarity 0.87)
- Beyond Optimism: Exploration With Partially Observable Rewards (NeurIPS 2024 · similarity 0.87)
- PIPER: Primitive-Informed Preference-based Hierarchical Reinforcement Learning via Hindsight Relabeling (ICML 2024 · similarity 0.87)
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