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Personalized Dialogue Generation with Persona-Adaptive Attention
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use persona-adaptive attention with weighting and dynamic masks | GPT2-SMALL encoder-decoder on ConvAI2 · ConvAI2 | PPL: 17.94 -> 14.03 | Helped |
| use persona-adaptive attention with weighting and dynamic masks | GPT2-SMALL encoder-decoder on ConvAI2 · ConvAI2 | F1: 12.77 -> 17.36 | Helped |
| use persona-adaptive attention with weighting and dynamic masks | persona dialogue models · ConvAI2 | Hits@1: 82.1 -> 93.9 | Helped |
| use persona-adaptive attention instead of GPT2-MEDIUM | GPT2-based dialogue generation · ConvAI2 human evaluation | Fluency: 4.15 -> 4.80 | Helped |
| use persona-adaptive attention instead of GPT2-MEDIUM | GPT2-based dialogue generation · ConvAI2 human evaluation | Informativeness: 3.70 -> 4.54 | Helped |
| use persona-adaptive attention instead of GPT2-MEDIUM | GPT2-based dialogue generation · ConvAI2 human evaluation | Relevance: 3.10 -> 3.69 | Helped |
| use persona-adaptive attention instead of GPT2-MEDIUM | GPT2-based dialogue generation · ConvAI2 human evaluation | Persona consistency: 0.43 -> 0.70 | Helped |
| replace learned balancing with direct sum of the two cross-attentions (ablation) | PAA · ConvAI2 | F1: 17.36 -> 11.37 | Hurt |
| replace learned balancing with a dense layer over concatenated cross-attentions (ablation) | PAA · ConvAI2 | F1: 17.36 -> 12.75 | Hurt |
| use separate weights and masks for persona and context (ablation) | PAA · ConvAI2 | F1: 17.36 -> 15.87 | Hurt |
| add weighting and masking to context cross-attention as well as persona cross-attention (ablation) | PAA · ConvAI2 | F1: 17.30 -> 17.36 | Helped |
| infer weights and masks from persona instead of context cross-attention (ablation) | PAA · ConvAI2 | F1: 17.22 -> 17.36 | Helped |
Closest papers by meaning
- PersonaVLM: Long-Term Personalized Multimodal LLMs (CVPR 2026 · similarity 0.85)
- Teaching Language Models to Evolve with Users: Dynamic Profile Modeling for Personalized Alignment (NeurIPS 2025 · similarity 0.85)
- Enhancing Personalized Multi-Turn Dialogue with Curiosity Reward (NeurIPS 2025 · similarity 0.85)
- Consistently Simulating Human Personas with Multi-Turn Reinforcement Learning (NeurIPS 2025 · similarity 0.84)
- Mem-PAL: Towards Memory-based Personalized Dialogue Assistants for Long-term User-Agent Interaction (AAAI 2026 · similarity 0.84)
- Persona Vectors: Monitoring and Controlling Character Traits in Language Models (NeurIPS 2026 · similarity 0.83)
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